Views: 6,932,932 Homepage | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search 04-26-24 04:31 PM
Guest:

Main - Posts by DeadSkullzJr


DeadSkullzJr
Posted on 03-02-19 07:58 AM, in Action replay code suport and proper hacking tools to help with making codes? Link | #884
I definitely would like to see this myself, I believe it will come in the future though, just a matter of time of course.

DeadSkullzJr
Posted on 06-15-19 10:09 PM, in [Bug] OpenGL Rendering Causing Shaky Effects (rev. 2 of 06-15-19 10:10 PM) Link | #1097
Hey, reporting a bug seen in version 0.8.1 of MelonDS. For some reasons using the OpenGL and using any of the internal resolution options causes some funky, shaky, issues with some of the menu options in Metroid Prime Hunters First Hunt. I am unsure if other games are impacted, but this game seems to have the most apparent issue with it when going through the menus of the game. Here is a video showing the weird shakiness: (Fullscreen the video to see the issue more clearly)

DeadSkullzJr
Posted on 06-16-19 12:02 AM, in [Bug] OpenGL Rendering Causing Shaky Effects Link | #1100
Posted by Arisotura
that's because they're doing dual-screen 3D

I have yet to think of a good way to cover that

That would explain it, thanks!


Main - Posts by DeadSkullzJr

Page rendered in 0.023 seconds. (2048KB of memory used)
MySQL - queries: 22, rows: 69/69, time: 0.017 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.