Views: 6,932,932 | Homepage | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search | 04-26-24 04:31 PM |
Guest: |
Main - Posts by DeadSkullzJr |
DeadSkullzJr |
| ||
Newcomer Normal user Level: 4 Posts: 1/3 EXP: 225 Next: 54 Since: 03-02-19 Last post: 1776 days ago Last view: 1243 days ago |
I definitely would like to see this myself, I believe it will come in the future though, just a matter of time of course. |
DeadSkullzJr |
| ||
Newcomer Normal user Level: 4 Posts: 2/3 EXP: 225 Next: 54 Since: 03-02-19 Last post: 1776 days ago Last view: 1243 days ago |
Hey, reporting a bug seen in version 0.8.1 of MelonDS. For some reasons using the OpenGL and using any of the internal resolution options causes some funky, shaky, issues with some of the menu options in Metroid Prime Hunters First Hunt. I am unsure if other games are impacted, but this game seems to have the most apparent issue with it when going through the menus of the game. Here is a video showing the weird shakiness: (Fullscreen the video to see the issue more clearly)
|
DeadSkullzJr |
| ||
Newcomer Normal user Level: 4 Posts: 3/3 EXP: 225 Next: 54 Since: 03-02-19 Last post: 1776 days ago Last view: 1243 days ago |
Posted by Arisotura That would explain it, thanks! |
Main - Posts by DeadSkullzJr |
Page rendered in 0.023 seconds. (2048KB of memory used) MySQL - queries: 22, rows: 69/69, time: 0.017 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |