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Main - Compatibility / Testing - [Bug] OpenGL Rendering Causing Shaky Effects | Hide post layouts | New reply |
DeadSkullzJr |
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Newcomer Normal user Level: 4 Posts: 2/3 EXP: 225 Next: 54 Since: 03-02-19 Last post: 1775 days ago Last view: 1241 days ago |
Hey, reporting a bug seen in version 0.8.1 of MelonDS. For some reasons using the OpenGL and using any of the internal resolution options causes some funky, shaky, issues with some of the menu options in Metroid Prime Hunters First Hunt. I am unsure if other games are impacted, but this game seems to have the most apparent issue with it when going through the menus of the game. Here is a video showing the weird shakiness: (Fullscreen the video to see the issue more clearly)
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Arisotura |
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Big fire melon magical melon girl Level: 56 Posts: 344/887 EXP: 1343181 Next: 54995 Since: 03-28-17 From: France Last post: 15 hours ago Last view: 13 hours ago |
that's because they're doing dual-screen 3D
I have yet to think of a good way to cover that ____________________ Kuribo64 |
DeadSkullzJr |
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Newcomer Normal user Level: 4 Posts: 3/3 EXP: 225 Next: 54 Since: 03-02-19 Last post: 1775 days ago Last view: 1241 days ago |
Posted by Arisotura That would explain it, thanks! |
Main - Compatibility / Testing - [Bug] OpenGL Rendering Causing Shaky Effects | Hide post layouts | New reply |
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