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Main - Compatibility / Testing - [Bug] OpenGL Rendering Causing Shaky Effects | Hide post layouts | New reply |
DeadSkullzJr |
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Newcomer Normal user Level: 4 Posts: 2/3 EXP: 223 Next: 56 Since: 03-02-19 Last post: 1747 days ago Last view: 1213 days ago |
Hey, reporting a bug seen in version 0.8.1 of MelonDS. For some reasons using the OpenGL and using any of the internal resolution options causes some funky, shaky, issues with some of the menu options in Metroid Prime Hunters First Hunt. I am unsure if other games are impacted, but this game seems to have the most apparent issue with it when going through the menus of the game. Here is a video showing the weird shakiness: (Fullscreen the video to see the issue more clearly)
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Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 344/875 EXP: 1308884 Next: 5305 Since: 03-28-17 From: France Last post: 36 days ago Last view: 8 days ago |
that's because they're doing dual-screen 3D
I have yet to think of a good way to cover that ____________________ Kuribo64 |
DeadSkullzJr |
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Newcomer Normal user Level: 4 Posts: 3/3 EXP: 223 Next: 56 Since: 03-02-19 Last post: 1747 days ago Last view: 1213 days ago |
Posted by Arisotura That would explain it, thanks! |
Main - Compatibility / Testing - [Bug] OpenGL Rendering Causing Shaky Effects | Hide post layouts | New reply |
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