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Main - Compatibility / Testing - [Bug] OpenGL Rendering Causing Shaky Effects Hide post layouts | New reply


DeadSkullzJr
Posted on 06-15-19 10:09 PM (rev. 2 of 06-15-19 10:10 PM) Link | #1097
Hey, reporting a bug seen in version 0.8.1 of MelonDS. For some reasons using the OpenGL and using any of the internal resolution options causes some funky, shaky, issues with some of the menu options in Metroid Prime Hunters First Hunt. I am unsure if other games are impacted, but this game seems to have the most apparent issue with it when going through the menus of the game. Here is a video showing the weird shakiness: (Fullscreen the video to see the issue more clearly)

Arisotura
Posted on 06-15-19 11:54 PM Link | #1099
that's because they're doing dual-screen 3D

I have yet to think of a good way to cover that

____________________
Kuribo64

DeadSkullzJr
Posted on 06-16-19 12:02 AM Link | #1100
Posted by Arisotura
that's because they're doing dual-screen 3D

I have yet to think of a good way to cover that

That would explain it, thanks!


Main - Compatibility / Testing - [Bug] OpenGL Rendering Causing Shaky Effects Hide post layouts | New reply

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