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Main - Compatibility / Testing - [Bug] OpenGL Rendering Causing Shaky Effects | Hide post layouts | New reply |
DeadSkullzJr |
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Newcomer Normal user Level: 4 Posts: 2/3 EXP: 225 Next: 54 Since: 03-02-19 Last post: 1770 days ago Last view: 1236 days ago |
Hey, reporting a bug seen in version 0.8.1 of MelonDS. For some reasons using the OpenGL and using any of the internal resolution options causes some funky, shaky, issues with some of the menu options in Metroid Prime Hunters First Hunt. I am unsure if other games are impacted, but this game seems to have the most apparent issue with it when going through the menus of the game. Here is a video showing the weird shakiness: (Fullscreen the video to see the issue more clearly)
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Arisotura |
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Big fire melon magical melon girl Level: 56 Posts: 344/884 EXP: 1335008 Next: 63168 Since: 03-28-17 From: France Last post: 1 day ago Last view: 3 hours ago |
that's because they're doing dual-screen 3D
I have yet to think of a good way to cover that ____________________ Kuribo64 |
DeadSkullzJr |
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Newcomer Normal user Level: 4 Posts: 3/3 EXP: 225 Next: 54 Since: 03-02-19 Last post: 1770 days ago Last view: 1236 days ago |
Posted by Arisotura That would explain it, thanks! |
Main - Compatibility / Testing - [Bug] OpenGL Rendering Causing Shaky Effects | Hide post layouts | New reply |
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