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Main - Posts by Arisotura

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Arisotura
Posted on 02-05-21 02:22 PM, in the SPEED of this fourm Link | #3276
it does work on the DSi browser, seems to run out of memory sometimes tho

also, the memory stats at the bottom are server-side memory usage (how much memory the server took to complete the request), which is unrelated to how much memory your browser takes to render the page

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Kuribo64

Arisotura
Posted on 02-06-21 03:44 PM, in Savestates greyed out Link | #3283
I don't recommend you use savestates for regular game saving.

also, if you're running in DSi mode, we don't support DSi mode savestates yet.

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Kuribo64

Arisotura
Posted on 02-19-21 06:20 PM, in Firmware factory reset (rev. 2 of 02-19-21 06:20 PM) Link | #3322
dunno how that works. I doubt the user settings actually get lost (they're stored in the same memory as the firmware code, so that'd suck big time)

I think it's a flag in the RTC or something in the like. (as far as removing the battery to reset settings is concerned. dunno about the factory-reset part)

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Kuribo64

Arisotura
Posted on 02-19-21 08:44 PM, in Firmware factory reset (rev. 2 of 02-19-21 08:49 PM) Link | #3325
yup, that's it -- there might be some 'time lost' bit in the status regs.

edit- yeah that's bit7 in status register 1, probably

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Kuribo64

Arisotura
Posted on 02-27-21 01:05 AM, in pokemon white issue Link | #3375
I guess you know how to make a better emulator

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Kuribo64

Arisotura
Posted on 03-16-21 06:55 PM, in Pokemon White bricked while saving, can i recover the data from the ml* files? Link | #3446
the .ml* files aren't encrypted, they just contain all of melonDS's state

the save data might be in the NDCS section

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Kuribo64

Arisotura
Posted on 03-17-21 01:42 AM, in Pokemon White bricked while saving, can i recover the data from the ml* files? Link | #3454
Posted by itzsplash
or is there a way i can export the .ml* to a .dst in DeSmuMe, then import it back into melon because its better?

I don't think so, savestate files contain a bunch of emulator-specific state that would be a pain to translate to another emulator


also, are we doing savestate-fixoring black magic? that's dope

(although it'd be more dope to figure out the actual issue and fix it. I should look into it someday)

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Kuribo64

Arisotura
Posted on 03-17-21 01:46 AM, in Audio problems, all titles Link | #3455
as Generic said -- audio generation in melonDS is synchronous to the emulation, so if it's not running fullspeed, the buffer underruns will result in shitty audio quality

the only non-shitty option to avoid that would be implement timestretching. I hope it can be done without introducing a shitton of latency.

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Kuribo64

Arisotura
Posted on 03-17-21 01:52 AM, in The newest MelonDS can't process the san file on my Pokemon platinum and pearl? Link | #3456
melonDS takes raw .sav files. the .dsv files can be easily converted to raw .sav (open in hex editor, chop off the end until the size is exactly a power of two).

it's important to ensure the file has the exact good size, melonDS relies on the file size to identify the savemem type.

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Kuribo64

Arisotura
Posted on 03-17-21 05:31 PM, in The newest MelonDS can't process the san file on my Pokemon platinum and pearl? Link | #3458
also, make sure MAC randomization is disabled. savefiles might not work because they might be tied to the console's MAC address (which may be different between melonDS and DeSmuME).

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Kuribo64

Arisotura
Posted on 03-17-21 06:34 PM, in Unable to select files in melonds on Arch Linux. Link | #3461
normally clicking the Browse buttons would bring up a file picker thing. I don't quite see why that wouldn't work...

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Kuribo64

Arisotura
Posted on 03-17-21 10:09 PM, in How to make cheats work? Link | #3463
can you give more precisions about this?

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Kuribo64

(post in restricted forum)

(post in restricted forum)

Arisotura
Posted on 03-18-21 01:29 AM, in How to make cheats work? Link | #3467
can you post a screenshot of your cheats dialog?

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Kuribo64

(post in restricted forum)

Arisotura
Posted on 03-23-21 05:27 PM, in [Idea] Use extracted nand instead of nand.bin Link | #3491
the problem with that is that it prolly works in Dolphin because Dolphin intercepts API calls that reference NAND files themselves

whereas on the other hand, with melonDS, we need to emulate the NAND hardware itself, and basically deal with raw NAND sectors

using an extracted NAND would require somehow building a FAT structure on the fly and somehow retrofitting the changes to the files themselves

I hope I make sense? I'm high don't mind me

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Kuribo64

Arisotura
Posted on 03-23-21 05:32 PM, in [Idea] Use extracted nand instead of nand.bin Link | #3493
i want to do some NAND explorer thing eventually yea

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Kuribo64

Arisotura
Posted on 03-23-21 05:36 PM, in [Idea] Use extracted nand instead of nand.bin Link | #3495
whenever I get the motivation, yeah

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Kuribo64

Arisotura
Posted on 03-23-21 05:38 PM, in [Idea] Use extracted nand instead of nand.bin Link | #3497
not yet, it only feeds a placeholder picture thing

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Kuribo64
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Main - Posts by Arisotura

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