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Main - Posts by Generic aka RSDuck

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Generic aka RSDuck
Posted on 10-01-20 04:15 PM, in How to fix struttering Castlevania DoS? Link | #2504
the DS has the same refresh rate of approximately 59.7 Hz, which should be enforced if you enable audio sync. Though the frame limiter and vsync should sync to 60Hz

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Generic aka RSDuck
Posted on 10-01-20 04:37 PM, in How to fix struttering Castlevania DoS? Link | #2507
Posted by WaluigiWare64
>exclusive fullscreen
It's just regular fullscreen using the QT standard functions so it doesn't do anything special. Basically, it's just a borderless window.

that shouldn't be a problem atleast under Windows 10, because it can dynamically promote applications to exclusive fullscreen

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Generic aka RSDuck
Posted on 10-01-20 04:43 PM, in How to fix struttering Castlevania DoS? (rev. 2 of 10-01-20 04:43 PM) Link | #2509
Posted by Red9
oh so that's why, thought it was exclusive, hopefully it gets implemented or a option to change the 59hz to 60hz like mGBA does.

then why it doesn't change anything? it doesn't even gives screen tearing.


because our framelimiter might not work accurately enough. Maybe it's also QT I don't know.

EDIT: did you try to set melonDS as a game (press Win+g to enable this stupid menu)?

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Generic aka RSDuck
Posted on 10-01-20 05:11 PM, in Original Xbox port and JIT Link | #2513
in theory most of the code could be reused between the 64 bit and a potiental 32 bit x86 JIT. We use the code emitter from Dolphin, they dropped 32-bit support a long time ago, though ppsspp uses it too and it still supports 32-bit so maybe you could take it from there.

Speaking as the developer of the Switch port, though tbh I doubt you will get that far. The Switch's processor is not only from the raw numbers superior and it's ISA is more similar to the DS's so the recompiler which doesn't do any crazy optimisations outputs better code. And still it took some additional GPU2D optimisations to get 2D games to fullspeed. Games which use 3D graphics are even with the threaded renderer not fullspeed with the current software renderer (though I plan on writing a more optimised one which makes use of arm neon simd instructions which hopefully changes this).

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Generic aka RSDuck
Posted on 10-02-20 03:34 PM, in Original Xbox port and JIT Link | #2520
Posted by hcf
I didn't know that you used the same code than PPSSPP and Dolphin! In that case, maybe we could try to use the JIT of PPSSPP, and hopefully it may work.

I'm only talking about the code emitter, which is basically the piece of code we use to generate x64 or aarch64 code. The code which does the actual ARM->target architecture is ours.

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Generic aka RSDuck
Posted on 10-02-20 08:34 PM, in How to fix struttering Castlevania DoS? Link | #2523
can you try this build with Frame Limiter enabled and Audio Sync disabled?

https://kuribo64.net/get.php?id=5ZqbGYgBLl8zRXGC


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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 10-04-20 01:00 AM, in Pokemon black 2 transferring pokemon from platinum/gen 4 games problem Link | #2531
local wireless in it's current state is just unstable. Keeping the framelimiter disabled helps and if it crashes try again.

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Take me to your heart / never let me go!

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Generic aka RSDuck
Posted on 10-04-20 01:07 AM, in Pokemon White - Clock timer freezes Link | #2532
there has been some progress on this bug. We mostly solved it, it's due to an unimplemented detail in the wifi hw we still need to figure out a few things about before implementing it. Other DS emulators don't suffer from because it can only happen if some kind of signal (like the simulated access point in melonDS) is received.

See also: https://melonds.kuribo64.net/board/thread.php?id=278

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Generic aka RSDuck
Posted on 10-05-20 05:15 PM, in local connection failing Link | #2549
local wireless is unstable. If it doesn't work try again, maybe it works next time.

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Generic aka RSDuck
Posted on 10-05-20 10:11 PM, in Fast Forward on DS Standalone release? Link | #2551
yes, either disable audio sync and the frame limiter in the menu or setup the fast forward and toggle fps limit hotkeys.

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Take me to your heart / never let me go!

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Generic aka RSDuck
Posted on 10-05-20 11:40 PM, in How to fix struttering Castlevania DoS? Link | #2553
I made some further changes, can you tell me if it's better this way: https://kuribo64.net/get.php?id=cqMsoCrcnjLBMwOH

at this point it's pretty much copied from citra

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Generic aka RSDuck
Posted on 10-05-20 11:41 PM, in Fast Forward on DS Standalone release? Link | #2554
Config -> Input and hotkeys -> General hotkeys

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Generic aka RSDuck
Posted on 10-06-20 02:18 PM, in Glitch with Pokémon Platinum Underground Link | #2557
this seems to be a different bug. Though if it only happens when another player joins that's not too bad. Local wireless is currently a wild west anyway.

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Generic aka RSDuck
Posted on 10-08-20 09:41 AM, in Overclocking support Link | #2561
that wouldn't be so hard to implement, though one thing to note would be that we already tend to run the arm9 faster than it should be as it breaks less things then if you run it too slow [citation needed]. Just in general DS games like to break if one component is too fast or too slow.

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Generic aka RSDuck
Posted on 10-08-20 01:43 PM, in Multiplayer over internet? Link | #2564
if a game supports online multiplayer you only need to connect to an alternative wifi server like wiimmfi. Otherwise you're out of luck.

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Generic aka RSDuck
Posted on 10-13-20 01:02 PM, in Wifi connecting problem Link | #2578
did you disable direct mode?

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Take me to your heart / never let me go!

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Generic aka RSDuck
Posted on 10-18-20 04:07 PM, in Pokémon Mystery Dungeon: Blue Rescue Team audio crackle/glitching during transitions/fades (RetroArc Link | #2589
how fast is your computer? Sounds like the emulator just can't keep up during loading screens which are pretty cpu intensive.

The libretro core is up to date with 0.9 on git, though idk if it's already distributed with stable releases.

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Take me to your heart / never let me go!

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Generic aka RSDuck
Posted on 10-18-20 04:14 PM, in Pokémon Mystery Dungeon: Blue Rescue Team audio crackle/glitching during transitions/fades (RetroArc Link | #2591
Posted by DS99guy
From what I've seen the standalone version doesn't have this particular issue. I'll try to ask on the Github page for the RA version, then.

try the nightly version of the core then

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Generic aka RSDuck
Posted on 10-18-20 05:16 PM, in Pokémon Mystery Dungeon: Blue Rescue Team audio crackle/glitching during transitions/fades (RetroArc Link | #2593
strange, their buildbot might still have some problems

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Generic aka RSDuck
Posted on 10-22-20 05:52 PM, in How to setup MPDS so me and my friends can play(online, not offline) Link | #2599
the game only supports local wireless so atm you can't

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Main - Posts by Generic aka RSDuck

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