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Jan 16th 2018, by StapleButter
What an original title.
Regardless, it's the case again. Real life is... still a bitch.
I need to change my phone plan, because while it was fine when I mostly used home internet, it sucks big time for more nomad uses. It's one of those plans that completely block internet access once you reach the data cap. So I'm going to switch to a plan with more data and that throttles speed instead of outright blocking. But in the meantime, I'm having trouble getting internet access.
As far as melonDS is concerned, I'm not quite sure what to try.
I have been trying to address the wifi stability issues, without much success. I have been doing a bunch of research on the multiplay communication thing and how it handles errors, thinking that properly handling those would make for a more stable connection (as opposed to always reporting success even when some data didn't make it through).
But so far, it has largely been a failure. At best, my attempts fixed nothing, and they generally made things worse.
I don't understand what it's expecting, so for now I'm putting this on the back burner.
Upscaling is a possibility, but as explained in a previous post, it's not all easy and nice. It'll also require writing a hardware renderer first, which could be a fun challenge.
There are quite a few tricks we can pull with modern OpenGL to emulate the DS GPU as accurately as possible. Obviously it would never get perfect, but we can get close.
Savestates are another avenue. Nothing really interesting though, it's mostly matters of properly saving and restoring all the emulator state. But it'd be one of the 'popular request' items.
In the less 'popular request' zone, what do we have? Bluetooth keyboard support for that Pokémon typing game. It'd be a fun little RE project, but it would only end up benefitting one game. Kind of an emulation white whale.
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