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melonDS 0.1: soon a thing!
Mar 18th 2017, by StapleButter
And yet, it may very well take a while.
As stated in the TODO list, the main remaining thing to do, besides fixes to timers, is building an actual UI for melonDS. The current one was something I had thrown together quickly early in development so I could see graphics. melonDS was barely beginning to run things, it supported VRAM display so it could run ARMWrestler, then got some extra graphics support, enough to render the DS firmware interface.
Things have changed a lot since then. melonDS now has an almost-complete 2D renderer with more accurate colors than the other emulators out there, and even a 3D renderer that is more than satisfying for a first release. It got support for a bunch of things that don't sound very exciting but are required to get games working. All in all, I believe we have a fairly solid emulator base.
But the interface is still lame. It still loads a ROM from a hardcoded filename. It's still a barebones video output and a console spewing nonsense as the game runs. It still has hardcoded (and retarded) key mappings.
The current interface is made of Windows-specific code, which is why I didn't build upon it; I want something cross-platform.
I'm still having trouble deciding what I will work with for this UI. I'm considering libui and SDL, if I can get them to cooperate. I want something lightweight, melonDS is going to stay pretty simple. As for SDL, I'm going to need it (or an equivalent library) for things like joystick input or audio output.
I initially hoped to be able to stay away from Visual Studio as far as Windows is concerned, but to my regret, alternate solutions are more or less of a headache to get working. So I'm likely going to ditch the CodeBlocks project and use CMake.
Which reminds me why I have been postponing the UI stuff: I would rather work on interesting emulation stuff than go through this trouble for a cross-platform UI. I recently discovered that there is an aging cart (Nintendo-internal test ROM) for the DS, and of course, I want to run it in melonDS to see how good it does. None of the emulators I know of pass the whole test, which means that either the test ROM is tricky or the emulators aren't as good as we think. Well, in its current state, melonDS wouldn't pass it either, but there's room for improvement.
No screenshots for this post, I'm keeping some surprise for the release ;)
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