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melonDS 0.9.5 |
Revision 430de6b • remove incorrect color profile from PNG icons (Nadia) • DLDI fixes for the Smash demo (Arisotura) • fix gaps in I/O handling (Arisotura) • fix invalid savemem commands, fixes Dementium (Arisotura) • FreeBIOS: add VRAM-compatible LZ77 decompress function, fixes Yoshi's Island (Arisotura) • default firmware: in DSi mode, emulate DWM-W015 wifi board instead of DWM-W024 (Arisotura) • default firmware: save WFC settings to separate file (Arisotura) • disable firmware overrides UI when firmware override isn't checked (Nadia) • 2D: more accurate fade/blending (Arisotura) • DSi: add support for GXFIFO NDMA (Arisotura) • DSi: add mainRAM mirror at 0x0C000000 (Arisotura) • add 3DS 5:3 aspect ratio, refactor aspect ratio code (Nadia) • OpenGL: fix 16x resolution on macOS (Nadia) • fix triggers being recognized as negative analog stick values during mapping (Nadia) • fix joystick mapping buttons on macOS (Nadia) • DSi: preliminary implementation of SNDEXCNT (Generic) • DSi: fix SD inserted/removed IRQ bits (Generic) • DSi: implement 8/16bit access to AES registers (Generic) • DSi: fix SCFG_MC cart-inserted bit (Generic) • JIT: invalidate blocks in ARM7 VRAM/WRAM when it is remapped (Generic) • fix ROM banner reading when the ROM has no banner (Rayyan, Arisotura) • fix UTF16 ROM title handling in the ROM info dialog (Rayyan) • wifi: improvements to wifi emulation (Arisotura) • wifi: shared-memory based sync/comm mechanism for local wifi (Arisotura) • proper support for multiple melonDS instances for multiplayer (Arisotura) • DSi: actual, proper camera support (Arisotura) • DSi: fix DSP enough that it will actually work (Arisotura) • fix OpenGL context handling (Stenzek, Generic, Nadia) • force-align all memory accesses (instead of just CPU memory accesses) (Arisotura) • better CLI parameter handling (patataofcourse) • fix bugs in DSi direct boot (Arisotura) • Windows x64 • Linux x64 • Linux ARM64 • macOS universal |
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melonDS 0.9.4 |
Revision cce9de5 • Redesign of the Input dialog (Rayyan) • Use DraStic open-source DS BIOS replacement (Swordfish90, asiekierka) • Generate non-bootable firmware replacement (Swordfish90, asiekierka, others) • Support for syncing DLDI/DSi SD image to a folder (Arisotura) • ARM9 PU (code/data abort) support in interpreter mode (Arisotura) • Fix ADPCM decoding bug resulting in potential crackling (Arisotura) • Block sound DMA from reading the ARM7 BIOS (Arisotura) • Smarter SDL initialization (andrigamerita, Nadia, Arisotura) • Properly center the main window on macOS (Nadia) • Don't try to render if the emulator is inactive (Nadia) • Fix potential issues with DSi title importing (Nadia, Epicpkmn11) • Custom path support (Arisotura) • Fix nifi socket init on BSD and macOS (Nadia) • Add support for zero addresses in AR codes 3xxxxxxx to Axxxxxxx (Arisotura) • Lower window refresh rate if running too fast (RSDuck) • Wifi power-saving support (RSDuck) • Allow swap-screen hotkey to swap between displaying only top screen and only bottom screen (ZackWeinstein) • Add RAM search dialog (2jun0) • Add power management dialog for setting battery parameters (Rayyan) • Windows x64 • Linux x64 • Linux ARM64 • macOS x64 • macOS ARM64 • macOS universal |
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melonDS 0.9.3 |
Revision 9514efe • Fix macOS right modifier detection (Nadia) • Fill most gaps in ROMList (Arisotura) • Fix touchscreen code in non-hybrid layout mode (Arisotura) • GBACart: simulate open-bus decay roughly (Arisotura) • Frontend: handle tablet and touch events (Generic aka RSDuck) • Implement NO$GBA debug registers (BlueTheDuck) • Make Setup Cheats option reappear on macOS (Nadia) • Add frame step hotkey (Yukitty, additional fixes by Gal20) • Add DSP code (PoroCYon, purringChaos) • Save window state (Arisotura) • JIT optimisations and fixes (Generic aka RSDuck) • Add ROM info dialog (Rayyan) • Allow using DSi footer within NAND images (MightyMax) • More accurate NWRAM implementation (MightyMax) • Only open microphone if necessary (Arisotura) • Fix undo load savestate loading (Generic aka RSDuck) • Fix pause when inactive (Generic aka RSDuck) • Add audio interpolation (Arisotura) • Add SOUNDBIAS and optional 10bit audio (Nadia) • Patch touchscreen calibration data in DSi mode (Arisotura) • Add DSi title manager (Arisotura) • Fix threaded rasteriser deadlock when VCount is moved (Generic aka RSDuck) • Add preliminary DSi-mode direct boot (MightyMax, Arisotura) • More accurate DMA timings (Arisotura) • Windows x64 • Linux x64 • Linux ARM64 • macOS x64 • macOS ARM64 • macOS universal |
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melonDS 0.9.2 |
Revision 7af5ff7 • fix JIT on ARM Macs • add proper Mac builds • GX: optimize single-param commands • add recent-files menu (abcdjdj) • add support for loading files from archives • fix JIT bugs • fix wifi bugs • improve performance of save-memory writeback • add hotkey for swapping screens • 3D/GL: attempt fixing various bugs • fix OpenGL scaling on hiDPI displays • rework GPU2D for easier integration of full GL rendering • rework NDSCart and GBACart to make it easier to implement new cart types • add support for NAND save memory (WarioWare DIY, Jam with the Band) • fix bugs in DSi I2C and SD/MMC interfaces • new screen modes • Windows 64-bit • Linux 64-bit • Linux ARM • MacOS 64-bit • MacOS ARM • MacOS universal |
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melonDS 0.9.1 |
Revision e2de622 • add fullscreen hotkey • remove hardcoded F11-debug key (oops) • fix some gaps in the IO handlers • add ability to run unlaunch'd DSi NANDs • add preliminary camera support (feeds fixed stripe pattern) • fix potential bugs with tight timers (fixes ZXDS) • SPU: small optimization to the mixer • better framerate limiter • fix several JIT issues • GPU: lay bases for EVIL PLANS • GPU: emulate separate scroll register for 3D layer scrolling • some corrections to the ROM savetype list • a bunch of misc fixes, as usual • Windows 64-bit • Linux 64-bit • Linux ARM • MacOS 64-bit |
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melonDS 0.9 |
Revision 94d12c6 • merge in experimental DSi support • 2D: delay palette lookup for sprites • 2D: some attempts at fixing mosaic • CP15: only update PU regions when actually needed • 2D: fix sprite Y-flip • 3D/GL: fix transparency bugs • add warning against hacked firmwares • fix libpcap bug (i404788) • better file handling code (Nadia) • GBA slot and solar sensor support (rzumer) • add support for AR cheat codes • fix handling of ROMs with encrypted secure area • 3D: change clipping to be closer to hardware • 3D: implement DISP_1DOT_DEPTH • 3D: more accurate viewport transform • build fixes (Nadia) • add JIT recompiler (RSDuck) • new Qt UI • SPU: only start channels when they can actually run • 2D: allow writes to DISPCNT/masterbright/capture/dispFIFO regardless of POWCNT • SPU: don't process channels with len<4 • 3D/GL: cleaner polygon generation code • 3D/GL: add attempt at reducing warping on quads/etc • 3D: add missing variables to savestates • wifi: avoid potential out-of-bounds writes with invalid RX buffer setups • 3D/GL: fix issues with framebuffer handling • make MAC randomization optional • make software renderer the default • add basic DLDI • Windows 64-bit • Linux 64-bit |
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melonDS 0.8.3 |
Revision e8f4735 • fix ARM 'shift by register' operands (fixes Mario Party DS 'Stick and Spin' minigame) • remove glBindImageTexture() (not needed and requires GL 4.2) • fix input bugs when using Ctrl/Alt/Shift keys for buttons • fix possible crashes when exiting (again. heh) • 2D: support forcedblank+masterbrightness • 2D: fill gaps in implementation (mode6 on sub GPU, mode7, 'prohibited' modes/sizes for OBJ and largeBG) • build fixes • fix division edge case (xperia64) • new FPS limiter, audio sync, vsync for OpenGL • add warning message if romlist.bin is not found (Zettymaster) • Windows 64-bit • Linux 64-bit |
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melonDS 0.8.2 |
Revision 204b5d8 • fix GL renderer not working at all on certain setups (RSDuck) • add 32bit writes to certain IO ports (fixes some freezes) • OpenGL: disable vsync under Windows • fix bug when mapping a joystick axis but no button • set kMaxIterationCycles to 64 (old value 16) • fix potential crash when pressing Escape with menus opened • OpenGL: remove shitty hack • OpenGL: better lines • fix potential crash when closing emu • Windows 64-bit • Linux 64-bit |
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melonDS 0.8.1 |
Revision c4182b5 • fix potential issue generating the config file path under Linux • fix 3D/2D blending bugs under OpenGL • fix potential crash under the software renderer when display capture is used • basic, optional OSD system • add support for setting key mappings to none • add fast-forward and pause/reset hotkeys • fix crash when closing an input config dialog during the joystick mapping process • fix bugs when changing video settings with no game loaded • faster IRQ checks • faster VRAM reads • 3D/OpenGL: preliminary edge marking • 3D/OpenGL: fix fog alpha • 2D: render sprites one scanline in advance (iCarly - Groovy Foodie) • 3D/software: fix rendering of line polygons • 3D/OpenGL: add proper-ish support for line polygons • support multiple joysticks • add support for mapping keys with modifiers • add support for mapping joystick axes alongside buttons, remove hardcoded axis 0/1 mapping • overall better input/hotkey code • Windows 64-bit • Linux 64-bit |
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melonDS 0.8 |
Revision 06e08b0 • fix CP15 init during direct boot • do not apply delays to cart transfers when the WR bit is set • misc fixes • OpenGL renderer and upscaling • Windows 64-bit • Linux 64-bit |
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melonDS 0.7.4 |
Revision 02f989d • fix potential spurious sounds when starting melonDS • fix crash when using microphone with a WAV that has multiple channels • small optimizations and tweaks • wifi: add wifi settings dialog, with libpcap adapter list • wifi: first version of indirect (non-libpcap) mode • move most of the config settings to a platform-specific array (really just making it easier to port melonDS) • Windows 64-bit • Linux 64-bit |
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melonDS 0.7.3 |
Revision 4b6ebd0 • fix STRD_POST (fixes Just Sing - Vol 2 music) • add support for POWCNT1 (fixes Imagine - Teacher) • 2D: fix fade effects to semitransp sprites and 3D layer (fixes Devil Survivor) • 3D: truncate W to 24 bits before viewport transform. do not render polygons with any W=0. • attempt at fixing hiDPI under Windows • fix input config dialog crashes under Linux • add support for hotplugging joysticks • make 'savefile relocation when using savestates' disabled by default • remember whether main window is maximized • add menu for setting main window to an integer size • init save memory to 0xFF instead of 0x00 • romlist.bin: index games by serial rather than CRC. updated romlist. • add support for 128K EEPROM (Pokémon Mystery Dungeon - Explorers of Sky) • make nocashprint also work in ARM mode • GX: always latch rendering engine registers, even when not flushing • GX: fix polygon timings when polygon is rejected by culling/clipping • rewrite main emu loop to use absolute timestamps • Windows 64-bit • Linux 64-bit |
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melonDS 0.7.2 |
Revision 3f26fbd • microphone input (physical mic, noise, wav) • nocash-style console printing • send console output to cmd under Windows • corrections to romlist.bin • 2D: fix blending for semitransp sprites and 3D layer when windows are used (bypasses window 'color effect enable' check) • 3D: fix 'equal' depth test margin in Z-buffering mode, fixes Puzzlers World 2 • SPU: add support for channel repeat mode 3 (behaves same as 1) • SPU: always clear channel buffers, even when running ch0-7 in mode 3 (fixes American Girl - Kit Mystery Challenge!) • libui/windows: cache ideal size for uiButton. fixes lag in input config dialog • close/open lid, sleep mode • hotkey system • audio settings dialog, with volume slider and microphone settings • libui/gtk: remember last directory in which a ROM was opened • libui/gtk: attempts at fixing input config dialog crashes • framerate limiter toggle (abcdjdj) • add Linux libpcap library names (dogtopus) • betterer readme (Aqueminivan) • GX: set busy flag immediately when putting things in the FIFO, fixing possible race condition • GX: revise timing for SWAP_BUFFERS command • add flatpak manifest (cpba) • Windows 64-bit • Linux 64-bit |
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melonDS 0.7.1 |
Revision d92c7e7 • fix glitched lines in 3D • fix backwards windows • more accurate GX timings • more accurate DMA and memory timings • check for config/etc files in melonDS's directory explicitly • allow joystick axis events even when no dpad buttons are mapped • detect savemem type from database instead of huge messy fucky code • Windows 64-bit • Linux 64-bit |
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melonDS 0.7 |
Revision d4d4965 • fix possible crashes when exiting • wifi: add basic access point melonAP (very beta) • fix SMULWx/SMLAWx opcodes, fixes Sims 2 music • add support for loading BIOS/firmware files and config file from AppData or ~/.config/melonds or from the executable directory (hcorion) • add 32-bit IPCSYNC reads/writes (Dirbaio) • add savestates • 3D: (hopefully) fix bug in shadow/AA interaction (visible in the MKDS character select preview, bottom border of the platform thing) • Windows 64-bit • Linux 64-bit |
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melonDS 0.6b |
Revision 2e82a4f • fix screen option menu init • add icon • add resampler with small tolerance to prevent sound clicks/pops at fullspeed • Windows 64-bit • Linux 64-bit |
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melonDS 0.6 |
Revision e4f0301 • don't fail completely if SDL haptic init fails (bentley) • fail gracefully when ROM loading fails • support Unicode filenames under Windows • FPS counter is back (sorry!) • allow Windows file picker to navigate through shortcuts (instead of trying to load the shortcut as a ROM) • screen layout/sizing/scaling modes, screen gap, rotation • toggle for screen linear filtering • add support for 8bit GXSTAT accesses • reset IE/IF properly • fix sound capture/playback for things like surround • Windows 64-bit • Linux 64-bit |
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melonDS 0.5 |
Revision a15c395 • new UI, more stable, less windows all over the place • wxWidgets ditched, lost some weight • 2D: allow reading BLDALPHA • GPU: fix potential issues with VCount write • implement 8bit accesses to some registers • 2D: mosaic (not quite right for rotscaled sprites) • 3D: fix culling • allow 128KB firmwares from DSi/3DS • 3D: more accurate fog • 3D: more accurate polygon edges (but not perfect) • 3D: antialiasing • 3D: misc optimizations • Windows 64-bit • Linux 64-bit |
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melonDS 0.4 |
Revision 08bdef4 • implement access modes for certain IO registers that were unhandled • actually implement RCNT instead of hardcoding it • wifi: emulation of multiplayer cmd/reply/ack transfers • wifi: more accurate RFSTATUS/RFPINS • wifi: some games can go into multiplayer now (Pictochat, NSMB, Pokémon known working) • improved savemem detect heuristic • implement firmware write, fix SPI bugs • accurate emulation of 'main memory display FIFO' • 2D: fix render/capture order • 2D: implement mode6 large BG • 2D: fix bitmap BG sizes • 2D: fix rotscaled bitmap sprites • 3D: fix missing term in MatrixTranslate • 3D: fix toon highlight mode • 3D: fix boxtest bug • 3D: accurate viewport transform • 3D: polygon Y-sorting • 3D: more accurate interpolation, still not perfect • 3D: more accurate Z and W transforms, fix some cases of Z-fighting • 3D: separate polygonID attributes for opaque and translucent pixels • 3D: start documenting and implementing depth test edge cases • emulate delays for SPI transfers and div/sqrt • misc bugfixes/additions as usual • Windows 64-bit • Linux 64-bit |
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melonDS 0.3 |
Revision c2fa561 • set POSTFLG when booting games directly, fixes Pokémon games and likely others • fix bug with cart DMA, booting a game from the firmware should be stable now • better emulation of cart transfer delays • better save type heuristics • support for writing to VCount • 2D: fix display capture blending modes • 2D: implement X-flip for bitmap sprites (oops) • 3D: fix mode3 (vertex) texcoord generation (Eledees no longer looks like your TV decoder broke) • 3D: fix Z-buffering • 3D: attempt at fixing culling, works better • 3D: latch all rendering-related registers upon VBlank • 3D: delay rendering start a bit, for games that run late • 3D: optional threaded renderer • 3D: change renderer to work per-scanline; accurate stencil buffer • 3D: fix alpha calculation when alphablending is disabled via DISP3DCNT • 3D: fog and edge marking • wifi: more functionality emulated, attempt at sending/receiving data • misc bugfixes and optimizations • better framerate limiter • Windows 64-bit • Linux 64-bit |
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melonDS 0.2 |
Revision 3c270b6 • preliminary sound • various compatibility improvements and fixes • various little speedups too • cart transfer delays emulated • RTC uses system time • wifi stub -- games requiring wifi functionality shouldn't hang anymore • 2D: windows • 2D: various fixes to display capture • 3D: toon/highlight shading, shadows, polygonID • 3D: box test, pos test, vec test • Windows 64-bit • Linux 64-bit |
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melonDS 0.1 |
Revision 46ed4ae First release. • Windows 64-bit • Linux 64-bit |
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