Home | Downloads | Screenshots | Forums | Source code | RSS | Donate |
Register | Log in |
< LAN multiplayer: in the worksRTC and ambitious plans > |
LAN multiplayer: getting there! Oct 7th 2023, by Arisotura |
As of today: LAN gameplay between the two computers I have at hand over here. LAN is actually fairly close to a finished product, now. It's obviously still a bit rough around the edges, may be a tad unstable, but from my testing it has shown to be pretty smooth. From this point, I encourage anybody who is interested to grab the experimental builds from our Github CI. It's the runs labelled 'season2 test PR'; note that you will need a Github account to download them. But if you're motivated, please give them some deep testing, abuse them in whatever ways you can think of, and report anything that seems odd to you, in our IRC or Discord or in this thread. We'd like these features to be rock-solid for the 1.0 release. How to get a LAN game going: 1. On the host machine: open melonDS, then System -> Multiplayer -> Host LAN game. You enter a player name and you're good to go. 2. On client machines: open melonDS, then System -> Multiplayer -> Join LAN game. Enter your player name there, then it should list any existing LAN games. If not, you can always try using the direct connect button. 3. Once all sides are connected to the LAN game, you can open a ROM on each machine and try getting a game going. Do note that you will need a good local network for this to work. Ethernet should work, but anything else may fail if the latency can get too high. That should be about it. There are also options pertaining to netplay, but for now, it doesn't work. I had managed to get it working as a very crude proof of concept, but due to changes in the melonDS codebase since then, it's broken. I will let you know when I can get it working again. Have fun! EDIT- clarification on the terminology: LAN is for playing local multiplayer games over a local network (ie. multiple computers in the same house for example). Netplay is for playing local multiplayer games over the internet. Neither of these apply to online multiplayer (aka WFC). |
60 comments have been posted. |
< LAN multiplayer: in the worksRTC and ambitious plans > |
Pages:1234 |
もりま says: Apr 27th 2024 |
おそわたゆはまらたはまる |
Happy says: Apr 27th 2024 |
Happy |
Katoen says: May 5th 2024 |
U are cool |
Cameron Davis says: May 9th 2024 |
Nice |
dan says: May 11th 2024 |
Excelente |
Dani says: May 11th 2024 |
Esto es asombroso! |
Allison says: May 12th 2024 |
Quiero jugar este jueguito porque me pareció divertido |
Sofi says: May 13th 2024 |
Lo juego porque me salió en TikTok |
Cecilia says: May 13th 2024 |
Happy yes |
daniel4dayzzzz says: May 26th 2024 |
How close is the LAN feature to being added to the main release? |
Arisotura says: May 26th 2024 |
It was pretty close to a finished product. It shouldn't be terribly hard to backport to a modern branch, once we get there. |
555axel says: Jun 9th 2024 |
[Join LAN game]<-This item was not found. There is only [Luanch new instance] in the [Multiplayer] item. What should I do? I'm Japanese, so my English may be strange. sorry. |
JavX says: Jul 8th 2024 |
I'm sorry, but i have no idea how to download this through Github. When i go to the site I see tons of stuff that was worked on recently (or something like that) but dont know how to download the LAN version. Would anyone be able to help me please? |
JavX says: Jul 8th 2024 |
I guess I dont know how to find the "Run labelled 'season2 test PR' " to try and download that. idk i'm so lost haha please help |
catta says: Aug 9th 2024 |
The artifacts is expired, no way to download it: https://github.com/melonDS-emu/melonDS/actions/runs/6441774584 |
Pages:1234 |