LAN multiplayer: in the works
First of all, thank you all for the kind comments to the last post, it means a lot!

Anyway, I've been throwing together a basic interface for LAN multiplayer. It's far from complete, but it's already showing promising results so far.

The issue is that it requires a low enough latency to work well. When connecting my two computers over a crosswired cable, yielding a latency of ~1ms, I had decent success connecting the two sides together. However, when using the regular network (my laptop connects over wifi, while the other computer uses a PLC adapter), latency was all over the place and it was impossible to get a local multiplayer connection going.

This isn't too different from the old socket-based network interface, really. Except that interface performed even worse, because it was really just tossing packets over the network with zero care.

This new LAN mode will function more like typical LAN games: you get a host starting a LAN game, then everyone else connects to the host using their local IP (or their computer's host name). Then you would launch your game and connect to other players like you would on an actual DS.

There's still some more work to be done before this can be called finished, mostly UI work but also other tidbits. I'll keep you informed.
Jakebobcube says:
Dec 29th 2023
Can someone tell me how to play lan on android devices,
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