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Main - Posts by xZabuzax


xZabuzax
Posted on 12-28-20 08:39 AM, in Audio popping/Audio Crackling (rev. 2 of 12-28-20 08:44 AM) Link | #3039
Sorry for bringing this topic up again but I tried the latest melonDS version (v0.9.1) and I also had that same audio popping issue and the culprit was actually "Audio Sync", I turned that off and turned "Limit Framerate" on and I don't have audio issues anymore, on top of that the game I tried (Castlevania II: Portrait of Ruin) is running smooth as butter as well which is good because when I had "Audio Sync" on not only did I had audio issues but the game was wonky, I had screen tearing and jerkyness all the time even at full speed.

I have a i7 4790k, GTX 970 and 16GB of Ram so my PC is not the issue when I had screen tearing with "Audio Sync" on.

Currently I decided to leave "Audio Sync" off and "Limit Framerate" on, I also enabled Jit Recompiler at 32 with the 3 options enabled , I haven't tested any other games yet but so far this setup is giving me the best result with Castlevania II: Portrait of Ruin.

My question is: Is Audio Sync really necessary? will I have issues with this or any other games later on with that setting turned off? I had nothing but problems with that setting enabled.

xZabuzax
Posted on 12-28-20 08:53 AM, in Audio popping/Audio Crackling Link | #3041
Posted by Generic aka RSDuck
the audio sync setting was meant to reduce audio latency and also has the advantage that with it enabled the frame limit lies at what the DS really has (59.97 fps iirc). In practice it does more harm than good, though it had it's place because the frame limiter used to be worse. Also enabling both the framelimiter and audio sync is never a good idea because they only hinder themselves (it's kind of stupid that we allow both to be enabled at the same time).


Thanks for your detailed response, it is appreciated.

Is it weird that I have issues with "Audio Sync" on though? when I tried the emulator with that option on "Limit Framerate" was turned off.

xZabuzax
Posted on 12-28-20 09:10 AM, in Audio popping/Audio Crackling (rev. 2 of 12-28-20 09:12 AM) Link | #3043
Posted by Generic aka RSDuck
yes, maybe I wasn't clear enough. Audio sync on it's own is also known to not work that well.


Ah I see, I want to be sure I understand this emulator properly before using it because I plan to use this one instead of DeSmuME.

You said that "Frame Limiter" used to be worse, apparently this isn't the case anymore right? that setting was improved and now the default settings should be "Frame Limiter" On and "Audio Sync" Off correct?

xZabuzax
Posted on 12-28-20 09:19 AM, in Audio popping/Audio Crackling Link | #3045
Posted by Generic aka RSDuck
exactly, either frame limiter on or audio sync on used to be about equally bad, enabling both is still the worst. So right now enabling frame limiter is the best choice.


Excellent, I appreciate your time, thanks for your help mate! =)

xZabuzax
Posted on 07-15-21 09:48 AM, in [Feature Request] Save/Load States GUI (rev. 2 of 07-15-21 05:57 PM) Link | #4039
It would be nice if we could configure the Save/Load States with a hotkey and open a pretty GUI in it exactly like Snes9x, Mesen-S and Mesen, this is how it looks like in those emulators:

Snes9x (Mac) - This is the prettiest one IMHO
[image]

Snes9x (Windows)
[image]

Mesen-S (Windows)
[image]


Main - Posts by xZabuzax

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