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Main - Posts by Kid_Cat64


Kid_Cat64
Posted on 09-17-24 11:28 PM, in Microphone issues with 0.8.3 (rev. 2 of 09-17-24 11:41 PM) Link | #7152
Posted by Generic aka RSDuck
the DS microphone is very flimsy and primitive and so it's quite easy to hit peak with it, which is exactly what games seek for. Microphone input doesn't work well because there are all kinds of mechanisms on software and hardware level made to prevent just that. And white noise doesn't hit peak often enough.

When experimenting with this I recorded a WAV file via a little test homebrew on my 3DS, it works atleast to inflate ballons in Mario Kart DS:
https://kuribo64.net/get.php?id=htnjCD3D8UDID4v0


I tried your file and Bowser isn't doing enough damage (only an OK).

Edit: Switched to "Blow noise" and won.


Main - Posts by Kid_Cat64

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