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Main - Posts by Zairin


Zairin
Posted on 11-29-19 11:44 PM, in Microphone issues with 0.8.3 Link | #1399
I just got melonDS since its the DS emu thats worked the best for me. but now I've found that the microphone doesn't work when i play Spirit Tracks.

it will only trigger some times. White noise does nothing. It seems like the threshold for mic activation is incredibly high. So even quite literally SCREAMING into my mic barely does anything.

I have a Blue Snowball iCE and my mic settings work perfectly fine. This is the first time I've ever had mic issues in anything. Please help!

Zairin
Posted on 11-30-19 12:42 AM, in Microphone issues with 0.8.3 Link | #1401
Interesting. So then it does seem to be spirit tracks not being sensitive enough.

It's odd the white noise wasn't really working, and that definitely should have been

Zairin
Posted on 11-30-19 02:44 AM, in Microphone issues with 0.8.3 Link | #1403
I'm thinking it might possibly be detecting the levels properly, but the game has a threshold or something similar. I appreciate it though :)

Zairin
Posted on 12-04-19 11:55 PM, in Microphone issues with 0.8.3 Link | #1407
Posted by Arisotura
I'll look into it. basically there are two ways microphone input can be sampled on the DS (12-bit or 8-bit), and one of them might be wrong.


I gave a quick test and the game's mic test seemed to register levels normally...


Bit of an update. I tried making a 16bit WAV file in Audacity. Recorded me blowing into my mic and boosted it as much as I could. The mic registers is somewhat still a little jumpy/skippy. It seems more consistent.

Is there a better file I could use? Or how how can I find out more about how the hotkey mic file work? Does it play it once per key press? Does pressing the hotkey toggle? Does holding replay the audio over?


Main - Posts by Zairin

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