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Main - Posts by Generic aka RSDuck

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Generic aka RSDuck
Posted on 06-26-20 07:04 PM, in melonDS for iOS and MAC OS (X) Link | #1937
first convince apple to be less restrictive about everything. We don't even have a mac port. Also objective c *shiver*

though there's someone who does this stuff https://github.com/rileytestut/MelonDSDeltaCore

apparently it doesn't run too bad on modern apple stuff (even without the JIT or other optimisations like that), so idk I only have an old iPhone and no mac

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Generic aka RSDuck
Posted on 06-26-20 07:06 PM, in melonDS for iOS and MAC OS (X) Link | #1940
Objective C is the absolute opposite to a hipster language. It's almost as old as C++, but somehow managed to be worse?

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Generic aka RSDuck
Posted on 06-26-20 07:10 PM, in melonDS for iOS and MAC OS (X) Link | #1944
> yeah but isn't it Apple-specific shito?

it's implemented by both gcc and clang. So if you really wanted you could use it outside of apple stuff as well

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Generic aka RSDuck
Posted on 06-27-20 02:31 PM, in Wanting a better understanding of Download Play Link | #1954
First of all you're assuming we're sending inputs, but we don't. The games send messages with content we have no control over. And second of all, those packets are being sent every few miliseconds, i.e. multiple times a frame.

The reason local multiplayer with both instances on the same computer (where the latency is effectively non existing) doesn't work well, is because with a frame cap, once a frame is finished we just wait. Which means if you have a fast enough computer, both instances run for a short enough time that they miss each other and thus think the other one died. This could be solved by running both instances in lockstep.

Theoretically there are solutions to local multiplayer over the internet, beyond just streaming once instance. Both player could have two instances running and then inputs could be exchanged, which is a "solved" problem (similar to how you described it), see N64 multiplayer or retroarch netplay. But that's all far away and it's questionable how pratical it is.

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 06-27-20 09:18 PM, in The World Ends with You intro Link | #1956
latest revision means latest commit, not latest release.

I played it until the first battle starts and it didn't crash.

Though the game itself seems to be buggy, because it tries to DMA into an unmapped area (needs the printf to be removed to get anyway with the console open).

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 06-28-20 08:25 PM, in PCap fails to open any adapter Link | #1962
wait for the next release, it will have an improved indirect mode using libslirp, which won't need pcap or any special privileges for wifi emulation, see this blog post for more info: https://melonds.kuribo64.net/comments.php?id=119.

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Take me to your heart / never let me go!

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Generic aka RSDuck
Posted on 06-29-20 02:44 PM, in Compiling on Windows (VSCommunity 2019) - cmake can't find qt5 configs Link | #1967
could it be possible that you haven't pulled in the latest changes from git?

because that exact linker problem with SDL was fixed by Nadia some time ago.

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Take me to your heart / never let me go!

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Generic aka RSDuck
Posted on 07-01-20 04:06 PM, in Gameplay issues. Link | #1979
you're computer might just be too slow.

The next update will have a JIT compiler, it might help a little bit.

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Take me to your heart / never let me go!

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Generic aka RSDuck
Posted on 07-02-20 06:57 PM, in About the ARM7 Coprocessor (rev. 2 of 07-02-20 06:58 PM) Link | #1991
For some potential optimisations I profiled the ARM7 usage in some commercial games and it seemed like it's often underutilised. Though I wouldn't declare these results as representative.

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Take me to your heart / never let me go!

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Generic aka RSDuck
Posted on 07-02-20 11:32 PM, in About the ARM7 Coprocessor Link | #1998
Posted by Sorer
I think someone should profile the DS version of Chrono Trigger I think It was supposed to be a GBA port that got converted to DS in the last minute (so it uses ARM7 the most).

I think it would still use the ARM9, because unless the games's code is written in ARM assembler and uses a ton of ARM7 quirks, there's no good reason not to go with the intended way.

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 07-12-20 05:35 PM, in Pokemon HG/HS Multiplayer on Android? Link | #2055
First of all, the android port is not maintained by us, but by someone else.

1. local wireless depends on really tight timing, so anything but running both instances of melonDS on the same computer is likely to fail
2. previously only the direct mode of melonDS robustly worked for wifi emulation, but it required pcap, which afaik isn't available on android. Besides it only worked when connect via lan anyway. Arisotura improved indirect mode not too long ago to use libslirp, so now it can run pretty much everywhere, so you could see it implemented sooner or later, depending on the author of the android port.

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 07-13-20 03:02 PM, in Melon DS Wifi Link | #2065
there are already builds floating with the better indirect mode: https://melonds.kuribo64.net/board/thread.php?pid=2037#2037

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 07-13-20 03:04 PM, in Tutorial: How to Connect to WFC in MelonDS (Updated 23/09/2023) (rev. 2 of 07-13-20 03:05 PM) Link | #2066
Posted by Antact
Why does the current version of MelonDS need a packet capture application like npcap anyways?

with direct mode the raw network packets which would have been sent over wifi are sent mostly untouched. This requires a low level API like pcap.

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 07-13-20 04:08 PM, in an error occured! (In all games) Link | #2072
it's probably just local multiplayer being already unstable, if you add any factor which makes it even more unreliable, this happens.

You can try to minimise latency by connecting the computers directly with a lan cable.

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 07-13-20 05:14 PM, in an error occured! (In all games) Link | #2074
I've did it once to copy files via ftp from one computer to another. If I remember correctly nothing special needs to be set up, though idk how the udp sockets used by melonDS react to this environment.

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 07-19-20 06:57 PM, in Transfer Pokémon between Melonds and 3ds Link | #2091
it's not possible to make a local wireless connection between a real DS and melonDS. Though you can dump your Pokemon Ranger save and transfer the egg from melonDS to melonDS

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 07-19-20 07:02 PM, in Transfer Pokémon between Melonds and 3ds Link | #2093
you can trade between Pokemon mainline games (both DS or emulator) via wifi

but the Manaphy egg needs to be transfered via local wireless

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 07-19-20 11:05 PM, in Manaphy egg Transfer not working Link | #2097
no need to make a new thread. Local multiplayer emulation is known to be not perfect yet. Try disabling the frame limiter in both instances of the emulator.

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Take me to your heart / never let me go!

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Generic aka RSDuck
Posted on 07-20-20 02:56 PM, in List of GBA emulators Link | #2100
gpsp is available pretty much everywhere as a retroarch core and most of the emulators for phone's are vba ports

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Take me to your heart / never let me go!

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Generic aka RSDuck
Posted on 07-21-20 03:25 PM, in Master Branch Question Link | #2107
you need a github account to download artefacts from github workflow

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Main - Posts by Generic aka RSDuck

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