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Generic aka RSDuck
Posted on 10-13-21 10:07 AM, in When it comes out1.0 Link | #4579
when it's ready

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Generic aka RSDuck
Posted on 10-19-21 11:00 PM, in Weird thing happens when using high resolution with sd gundam brave battle warriors Link | #4600
common problem which affects a lot of different games. The game probably captures the frame to memory before displaying it which is where the high resolution frame gets lost.

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Generic aka RSDuck
Posted on 10-24-21 10:57 AM, in Melonds save issue and game softlocked in Pokemon Black 2 Link | #4616
known issue, see https://github.com/Arisotura/melonDS/issues/739 and https://melonds.kuribo64.net/board/thread.php?id=278&page=1

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Generic aka RSDuck
Posted on 10-24-21 08:30 PM, in (Solved)can't transfer manaphy egg from pokemon ranger SoA (rev. 2 of 10-24-21 08:30 PM) Link | #4619
enable mac randomisation and disable frame limiter and audio sync. (make sure to disable mac randomisation afterwards, as otherwise berries won't grow)

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Generic aka RSDuck
Posted on 10-29-21 11:43 AM, in Status of xbrz filter Link | #4645
Is there any way to force Main OBJ layer to work the same than another layers?

no.


Posted by deiniel
(the developer is such a dickhead)


he answered your question, admittedly not very extensively, but without anything which would qualify for such a term.

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Take me to your heart / never let me go!

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Generic aka RSDuck
Posted on 10-29-21 02:28 PM, in Friendly instructions on how to load ROMs Link | #4647
read the FAQ https://melonds.kuribo64.net/faq.php on how to get started with melonDS.

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 10-30-21 06:14 PM, in Solved. Write to NDS memory. Link | #4657
the function you use seems to be right, but it also depends on when this code will be executed, otherwise the game might overwrite what you write there before your value is even read.

I don't know what exactly want to do, but it looks like something which could be done with cheats as well and possibly easier.

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Take me to your heart / never let me go!

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Generic aka RSDuck
Posted on 10-30-21 07:12 PM, in Solved. Write to NDS memory. Link | #4659
yeah AR codes, take a look at https://problemkaputt.de/gbatek-ds-cart-cheat-action-replay-ds.htm

don't count on me (I have never created a cheat before), but 120E078C 0000xxxx where xxxx is the value you want to write could work.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 11-04-21 10:03 PM, in melonDS birthday - Ask Us Anything! Link | #4681
Posted by NICOEMU
1- How long do you think it will take to improve the local multiplayer?


depends on a lot of things. I recently did some experiments and the results were that better sychronisation isn't enough, it's also a matter of implementing hw features which aren't implemented yet (namely error handling when no ack is received). And from here on it's hard to tell what the future will bring us. I have some ideas for a hack which I want to try first. Though doing everything properly is probably the better idea in long term. It might be possible that our current knowledge of the hw is enough to implement it, otherwise we need to do hw tests... so there's no way to tell atm.

Posted by NICOEMU
3- Do you think melonDS can ever run games in 8K resolution?


I don't think there's anything in the emulator which would make this impossible besides the gui not allowing you to configure this.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 11-06-21 06:42 PM, in melonDS birthday - Ask Us Anything! Link | #4687
Posted by txmutt
I've always been very interested in the kind of work you and other emulator developers do.

How did you get into doing what you do now, and can you recommend any resources for getting started with some of the skills required for it? (reverse engineering, low-level computer architecture, re-implementing hardware in software, etc.)

if you can already program, it's mostly just a matter of just jumping in. For every project you have to learn new stuff anyway, there's no definite thing to get into this. If you want to get into emulation the easier way is probably to start with something like CHIP-8, GameBoy and NES because there are many resources for them, many of which are specifically made for beginners (I can't recommend anything specific in particular, because I got started the way coming next). Another option is to start by implementing something in an existing project (like melonDS!).

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 11-08-21 09:10 AM, in HELP! All My Load States Disapeared Link | #4697
they are not hidden files, just regular ones in the same folder as the rom.

Posted by dwright5
Strange Update: When I open the ROMs through my "downloads" tab in files, my saved data is there. However, when I open those same files in my "Nintendo" folder, the saved data is gone. Is it possible to merge the two? Is this an illusion? A trick? Any help would be appreciated.


what exactly do you mean by that? Where and how did you save the rom files?

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 11-09-21 05:03 PM, in Weird thing happens when using high resolution with sd gundam brave battle warriors Link | #4699
everytime you ask that point in time will move further into the future :D

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 11-17-21 04:26 PM, in Dynamically allocated variable same address Link | #4740
that's not possible without significantly changing the game itself, though you can try to look whether the game stores a pointer to that dynamic address at some static location. Then you can access the value want via it.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 11-19-21 01:39 PM, in I'm very dumb. How do I install and play ROMs? Link | #4745
you dump them from your own DS, same as the games. See the FAQ: https://melonds.kuribo64.net/faq.php

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-04-21 04:54 PM, in How to calculate delay which lasts for 1 or 2 frames? Link | #4797
one frame should normally be 6*355*263 cycles, though in theory it can vary.

What exactly are you trying to archieve?

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-04-21 07:07 PM, in action replay codes don't work Link | #4800
enable cheats checked?

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-04-21 07:12 PM, in How to calculate delay which lasts for 1 or 2 frames? Link | #4802
the emulator scheduler isn't the best place to implement something like this, you're probably better off just hooking that in somewhere here: https://github.com/Arisotura/melonDS/blob/master/src/frontend/qt_sdl/main.cpp#L542 so that it will go before or after every call to RunFrame.

If you want to discuss this further I'll recommend hopping onto our IRC channel/Discord server: https://melonds.kuribo64.net/board/thread.php?id=3

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon
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Main - Posts by Generic aka RSDuck

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