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Main - Posts by Blackouto000


Blackouto000
Posted on 01-28-23 12:15 AM, in Touch Screen issues related to nand Link | #5797
Posted by roundtree
It would be great if they were able to patch this issue with the DSi firmware. I'm about to make a video on youtube showing how to run all of this in retroarch. Unfortunately, I'm going to be showing this glitch as well. Pretty much makes over half of the games on DSi completely unplayable. A lot of games have the "start" button on the bottom of the touch screen which makes it impossible to click.

Would be nice if retroarch had an option to calibrate the touchscreen controls in the event of an offset situation. It seems like some of the DSi games are unaffected by this for whatever reason. I have a theory that the games work fine if they were designed so it looks like both screens were touching each other. If they were designed so they look normal with the screens having a gap between them, then they have the issue with the touch screen. (only a theory!) If I find a workaround, I'll post it.

So, did you find a workaround?

Blackouto000
Posted on 01-29-23 02:24 PM, in Touchscreen calibration Link | #5800
So, does anybody know how to calibrate the touchscreen for DSi? There's no thread explaining how, and there's nothing on google either.

Blackouto000
Posted on 01-29-23 02:31 PM, in How i use lower screen? Link | #5801
Posted by Generic aka RSDuck
recalibrating the touchscreen in the settings works as well, no need to share files you don't have the rights to do so for.

EDIT: though technically calibration can only ever be a problem with DSi.

Forgive me for necroing this thread, but where exactly on the settings do I calibrate the touchscreen?

Blackouto000
Posted on 01-29-23 08:59 PM, in Touchscreen calibration (rev. 2 of 01-29-23 09:23 PM) Link | #5804
Posted by Arisotura
with the latest melonDS version you shouldn't need to calibrate the touchscreen

Are you sure? Because my touchscreen DEFINITELY doesn't work.

Edit: Nvm, fixed it.


Main - Posts by Blackouto000

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