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mcendu
Posted on 11-21-22 07:03 AM, in On the compatibility with GBA Link | #5650

Hello.

...

The Nintendo DS features backward compatibility with the GBA. This leaves me to wonder: How does the DS achieve backward compatibility? What happens when the player clicks "Start GBA game." and when the DS powers up with an empty DS slot and a GBA game?

Currently, the emulated DS of melonDS crashes when it attempts to boot into a GBA game. Once the process of starting a GBA game is known, how much work would it take for a basic emulation?

I am just leaving these questions here, but I hope these would be interesting to look into. Thanks.



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mcendu
Posted on 11-21-22 07:20 AM, in On the compatibility with GBA Link | #5652

...That a GBA is bundled in the DS is too obvious an answer to me.

What I am looking for is the gory details behind, like which DS hardware is active when running as a GBA and which aren't, and how does the DS enter GBA mode. This is mainly relevant for completeness as GBA mode is part of the DS hardware.



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mcendu
Posted on 11-21-22 03:30 PM, in Control 2 Multiplayer Instances at the Same Time with Keyboard? (rev. 2 of 11-21-22 03:31 PM) Link | #5655

Looks like there is no easy way to unbind a button in melonDS; no reminder on how to unbind exists.

For now, the best way out seems to be manually editing the ini file. It would be good to create a GitHub issue asking for a better user experience, though.

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mcendu
Posted on 11-22-22 06:53 AM, in Poke platinum trading Link | #5656

Now that melonDS 0.9.5 is out, multiplayer has become a lot more stable and easier.

After updating your emulator, follow these instructions to start a trade:

  1. In melonDS, click "System > Multiplayer > Launch new instance" to start another emulator.
  2. Start the rom you want in each emulator.
  3. Trade! :)

Hope this would help.



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Main - Posts by mcendu

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