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Main - Posts by Hexagon12


Hexagon12
Posted on 04-07-17 02:05 PM, in Building melonDS in Windows with Code:Blocks Link | #64
Hi everyone,

So, I really like this emulator, even from the alpha stage. But the problem is: How does one build it from Code:Blocks in Windows? I already linked WxWidgets and SDL2. It's giving me 4 errors on GCC and 1 fatal error in VC++ 2015.

(If this post does not belong here, please move it somewhere.)

Hexagon12
Posted on 04-07-17 02:14 PM, in Building melonDS in Windows with Code:Blocks (rev. 2 of 04-07-17 02:14 PM) Link | #66
GCC compiler gives me these errors:

http://imgur.com/a/pYmIy

Hexagon12
Posted on 04-07-17 02:53 PM, in Building melonDS in Windows with Code:Blocks (rev. 2 of 04-07-17 03:54 PM) Link | #68
Okay, so after a long time (because I'm a noob in Linux), two more errors now.
Note: building in mingw32.

http://imgur.com/a/F5Wx8

EDIT: It's building now! But even for advanced users like me, this building is still very hard. It should be easier with CMake instead. (You are doing this, right?)

Hexagon12
Posted on 04-07-17 03:58 PM, in Building melonDS in Windows with Code:Blocks Link | #70
Still errors? C'mon... I don't even know what to do now...

http://imgur.com/a/ojdcj

Hexagon12
Posted on 04-08-17 05:46 AM, in Building melonDS in Windows with Code:Blocks Link | #77
How many errors can I get?

Thanks Nadia, with these commands it finally built the .exe file. But then it asked for a lot of .dll files. I found them all in /mingw64/bin, but another error then happens:

http://imgur.com/a/whFsa

Hexagon12
Posted on 04-08-17 01:43 PM, in Building melonDS in Windows with Code:Blocks Link | #80
It asks for libgcc_s_seh-1.dll, then wxbase30u_gcc_custom.dll and finally wxmsw30u_core_gcc_custom.dll. Then it gives me the error. Doesn't it compile these .dlls after building?

I found them all in /mingw64/bin


Hexagon12
Posted on 04-08-17 06:22 PM, in Building melonDS in Windows with Code:Blocks Link | #82
YAY!!!

It's working now! Thank you Nadia!

But a suggestion from me is to start using CMake, I mean, that was very hard to build.

Hexagon12
Posted on 06-23-17 07:45 AM, in Pokemon Platinum and Pokemon Black 2 crashing the emulator. Link | #233
Pokemon Black 2 (or White 2) run fine for me, but Platinum stays stuck on a white screen. The BIOS and firmware dumps are OK.

Hexagon12
Posted on 07-20-17 09:34 AM, in The Compatibility Thread Link | #267
Just some compatibility testing coming through.

Tested on: melonDS 0.4, Core i3-6100@3.7 GHz, Nvidia GTX 750 Ti, 6 GB RAM.

Pokemon Platinum (U) - Works just fine. Usually having stable 60 FPS.
Pokemon Heart Gold (U) - Same as Platinum.
Pokemon White (U) - Hangs between 45 and 55 FPS. Some graphics are glitched.
Pokemon Black 2 (U) - Same as White.
Pokemon Mystery Dungeon - Blue Rescue Team (U) - Flawless. No graphical glitches or slowdowns.
Pokemon Mystery Dungeon - Explorers of Sky (U) - Usually 60 FPS. Sound can sometimes be skipped when entering a new area. Fails to save.
Super Mario 64 DS (U) - Another flawless.
New Super Mario Bros. (U) - Flawless.
Mario & Luigi - Bowser's Inside Story (U) - Flawless.
Phoenix Wright: Ace Attorney (all 3 games) (U) - Flawless.
Apollo Justice: Ace Attorney (U) - Stays usually at 60 FPS, but there are slowdowns.
Miles Edgeworth - Ace Attorney Investigations (U) - Flawless.
Chrono Trigger (U) - Flawless, but has some sound issues.

Hexagon12
Posted on 07-30-17 08:38 AM, in melonDS 0.4 Link | #286
Your bios7 and bios9 have a extension of .rom, but it's supposed to be .bin.

Hexagon12
Posted on 12-22-17 05:36 PM, in Problem Saving Link | #472
I reported this issue a long time ago, and never got any response ever since.

https://github.com/StapleButter/melonDS/issues/60


Main - Posts by Hexagon12

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