Views: 23,284,389 | Homepage | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search | 12-09-24 11:00 PM |
Guest: |
Main - Posts by Anonymous |
Anonymous |
| ||
Member Normal user Level: 9 Posts: 1/12 EXP: 2202 Next: 960 Since: 04-02-17 Last post: 780 days ago Last view: 780 days ago |
Posted by naknow >Near perfect In what bizarre world does near perfect look like this? The dog on the title screen is colored all wrong and missing its textures. In game, many blocks are transparent for some reason, the wireframe is rendering incorrectly, and there's no edge marking. The last pic might look fine to someone that's never played the game on real hardware, but it's missing antialiasing. Obviously, the edge marking and AA aren't implemented. But you can't call it 'near perfect' when they're not there. |
Anonymous |
| ||
Member Normal user Level: 9 Posts: 2/12 EXP: 2202 Next: 960 Since: 04-02-17 Last post: 780 days ago Last view: 780 days ago |
Posted by Asiv It says the data could not be written. |
Anonymous |
| ||
Member Normal user Level: 9 Posts: 3/12 EXP: 2202 Next: 960 Since: 04-02-17 Last post: 780 days ago Last view: 780 days ago |
I just tested that ROM on my DS with a DSTWO flashcard, and it black screens after the intro cutscene. So, it probably is a bad dump. |
Anonymous |
| ||
Member Normal user Level: 9 Posts: 4/12 EXP: 2202 Next: 960 Since: 04-02-17 Last post: 780 days ago Last view: 780 days ago |
Posted by Nadia How can I get it to build with the command line logging window? The exe made by this just gives me the two main windows. |
Anonymous |
| ||
Member Normal user Level: 9 Posts: 5/12 EXP: 2202 Next: 960 Since: 04-02-17 Last post: 780 days ago Last view: 780 days ago |
Everything in this game is rendered with the 3D engine. I think that's unoptimized in melonDS, so it runs slow.
Posted by fcocarlos What exactly is disappointing about running the game in DeSmuME? As far as I can tell, it runs perfectly in it. Are you just regurgitating opinions that you've read on reddit? |
Anonymous |
| ||
Member Normal user Level: 9 Posts: 6/12 EXP: 2202 Next: 960 Since: 04-02-17 Last post: 780 days ago Last view: 780 days ago |
Ultimate Mortal Kombat
Sometimes there is a visible gap between polygons on the fighters: https://i.imgur.com/VPxsZuN.png melonDS had a lot of problems with this game in the past where there would be gaps between basically everything. So some might assume that there were still lingering bugs in the emulator causing this, but it happens even on real hardware. |
Anonymous |
| ||
Member Normal user Level: 9 Posts: 7/12 EXP: 2202 Next: 960 Since: 04-02-17 Last post: 780 days ago Last view: 780 days ago |
There's three Legend of Spyro games, does it affect them all? Do you have a picture of the glitch? How often does it happen? I've been playing through "Legend of Spyro - A New Beginning" in the latest melonDS commit and haven't seen any glitches on the bar.
E: Not seeing any problems in DeSmuME either. |
Anonymous |
| ||
Member Normal user Level: 9 Posts: 8/12 EXP: 2202 Next: 960 Since: 04-02-17 Last post: 780 days ago Last view: 780 days ago |
Ok, I'm seeing it. Tested on my DSi with a DSTWO and it looks buggy just like in melonDS. |
Anonymous |
| ||
Member Normal user Level: 9 Posts: 9/12 EXP: 2202 Next: 960 Since: 04-02-17 Last post: 780 days ago Last view: 780 days ago |
Here's what the phat version looks like on my phat with both my AK2i and DSTWO:
https://my.mixtape.moe/cewlil.webm No clue if that's how it's supposed to look. As for the discussion of disabled backlights, I'd leave the screen slightly visible when they're disabled. |
Anonymous |
| ||
Member Normal user Level: 9 Posts: 10/12 EXP: 2202 Next: 960 Since: 04-02-17 Last post: 780 days ago Last view: 780 days ago |
This is brought up in a GDC presentation from 2007:
https://archive.org/download/GDC2007Homic/GDC2007-Homic.pdf Audio here(relevant part ~11min in): https://archive.org/details/GDC2007Homic They don't understand why it happens, either. But I thought it might be interesting to hear about game devs stumbling across this issue and their attempts at working around it. |
Anonymous |
| ||
Member Normal user Level: 9 Posts: 11/12 EXP: 2202 Next: 960 Since: 04-02-17 Last post: 780 days ago Last view: 780 days ago |
Adding '-fabi-version=10' to the g++ command is what I did to work around this issue.
My full build command after installing MSYS2 per Nadia's post here: g++ -O3 src/*.cpp src/wx/*.cpp -static -static-libgcc -static-libstdc++ $(pkg-config --static --cflags --libs sdl2) $(wx-config-static --cflags --libs core,base) -Isrc -Isrc/wx -I/mingw64/include/wx-3.0 -I/mingw64/lib/wx/include/msw-unicode-3.0/ -fabi-version=10 -s -o melonDS.exe |
Anonymous |
| ||
Member Normal user Level: 9 Posts: 12/12 EXP: 2202 Next: 960 Since: 04-02-17 Last post: 780 days ago Last view: 780 days ago |
Same here, controller support just completely broke in the last version or two. |
Main - Posts by Anonymous |
Page rendered in 0.037 seconds. (2048KB of memory used) MySQL - queries: 23, rows: 88/88, time: 0.029 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |