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naknow
Posted on 03-31-17 05:37 AM, in melonDS 0.1 (rev. 3 of 04-01-17 04:55 PM) Link | #21
You've done really nice on this emulator so far, especially for a v0.1 release.

Obviously, there are a number of errors that need to be fixed for a v1.0 release, and some additions to get a better base for a DS Emulator, which, most notable, would be sound.

Anyway, I've attempted to play two games on melonDS, and here are some of my results:
  • Kirby Super Star Ultra (US): Playable. The framerate is very low (average around 10 frames per second) during the startup, (where the game checks for save data), but other than that, the game runs relatively fine.
  • Super Mario 64 DS (US): Playable. There are a few graphical issues (i.e. shadows, textboxes, etc.), but other than that, the game runs at around 45 fps.

Regardless, I will try out more games on v0.1, and I wish you well for the rest of your project.

naknow
Posted on 04-01-17 04:53 PM, in melonDS 0.1 (rev. 4 of 04-02-17 10:51 PM) Link | #25
Compatibility update.

I tried out some puzzle games to see if they worked out well.

  • Tetris DS: The game seems to run flawlessly. Almost a constant 60fps, and I haven't seen any graphical errors whatsoever.
  • Picross 3D: Playable. At first, the game seems to run flawlessly, until you get into the actual game. There are models that should normally be white, or another colour, however, they appear transparent in melonDS. It runs almost at a constant 60fps like Tetris DS, so, thumbs up for that. However, anti-aliasing, and sprites do not work either.
  • Soul Bubbles: Unplayable. The game does not display any sort of 3D model, texture, or sprite. If you click where the bottom screen should be displayed, the game's framerate drops from a near constant 60fps, to around 30fps.

Next time, I might try testing some sprite heavy games. I'll most likely test out and give feedback on the Ace Attorney series.

Cheers.

naknow
Posted on 04-01-17 10:37 PM, in melonDS 0.1 (rev. 3 of 04-01-17 10:59 PM) Link | #26
Ace Attorney Compatibility Test:

As promised, I tested the Ace Attorney series on melonDS. Here are my observations:
  • Phoenix Wright: Ace Attorney: Flawless. I see no points of failure. The game runs at an almost solid 60fps, all the time. No graphical errors, nothing. Even the intro to Case 5 has no flaws, and I'm certain it uses 3d models.
  • Phoenix Wright: Ace Attorney: Justice for All: Flawless. All the same as PW:AA, this game has no graphical errors, and stays at a near 60fps all the time.
  • Phoenix Wright: Ace Attorney: Trials & Tribulations: Once again, flawless. Like the previous two games, there are no graphical errors, and is at a near 60fps all the time.
  • Apollo Justice: Ace Attorney: Yet again, flawless. Everything is the exact same in terms of compatibility, as the previous three games.
  • Ace Attorney Investigations: Miles Edgeworth: ANOTHER flawless. Nothing wrong. Almost solid 60fps at all times, no graphical errors, nothin'.

This is probably the biggest flawless streak you're gonna see for melonDS.

Anyway, I might do one more testing session for the day, and find out more compatible & non-compatible games.

What would my next genre/series be? I'm unsure. I think I might do more platformers next.

'Till next time.

naknow
Posted on 04-01-17 10:59 PM, in The Compatibility Thread (rev. 9 of 05-08-17 12:54 AM) Link | #27
NOTE: This Thread was made when melonDS 0.1 first released. Most of the following games have not been tested on melonDS 0.2+

This is basically just a thread on all compatible games that have been tested by users on melonDS so far. This thread will be updated relatively often.

A few things to note:
  • This is not in alphabetical/numerical order.
  • Spelling may be incorrect, but that is from collectively gathering other results from other users.
  • There are no repeats in this list. I've checked; there's not one. There's no need, either, because from the repeats I've seen, they give the same report.
  • Unless I'm extremely bored, with nothing else to do, the spelling, grammatical, and other errors in this list will not be fixed.

Now that that's out of the way, without further ado, here's the whole list as of April 1st, 2017.

  • Sonic Rush - Playable. Didn't notice any problems except the framerate doesn't seem 100% stable. Part of that is the lack of vsync though. It's too early to really rate performance/smoothness without vsync I think. There needs to be a 'gap' setting between the 2 screens or they don't line up correctly.
  • Meteos - Playable.
  • Megaman ZX - Now works.
  • Metroid Prime Pinball - Playable.
  • DaGeDar - Playable.
  • Bleach - The Blade of Fate - Playable.
  • Megaman ZX Advent - Also playable.
  • Miami Nights - 3D works fine in this game.
  • Myst - Playable, though glitches can be seen when using the magnifying glass.
  • Orcs & Elves - Yes, you heard me right, it is playable.
  • Pokémon Conquest - Save data problem
  • Sonic & Sega All Stars Racing - Works fine, for the most part. No glitches seen in this game
  • Kirby Canvas Curse - Playable
  • Trace Memory - Playable.
  • Front Mission 1 - Playable. Shows 50 fps, most other games show near 60fps. Can't verify if performance is actually bad because the game doesn't really have fast scrolling.
  • Zelda Phantom Hourglass - Playable
  • Castlevania Dawn of Sorrow - Playable. Text corruption during intro. Runs very slow (30-40fps)
  • 101 in 1 - Explosive Megamix: Playable. All games seem to run fine.
  • Daniel X The Ultimate Power: Works well, but some of the character shadows are a bit messed up.
  • Indiana Jones and The Staff of Kings: Appears to work flawlessly.
  • Super Scribblenauts: Appears to work flawlessly.
  • Lego Harry Potter Years 1-4: None of the text on the main menu appears, and the in-game menu has various graphical issues. Otherwise, it appears to be playable.
  • Lego Harry Potter Years 5-7: Minor graphical issues, but works well otherwise.
  • Nanashi no Game ME: Playable. There's some missing graphics and without a flip ability, playing the walking parts sideways is a pain.
  • Super Scribblenauts: Doesn't work. WSOD.
  • Cooking Mama 3 - Playable.
  • Sid Meier's Civilization Revolution DS - Stuck in initializing backup memory.
  • Tony Hawk's Motion: Now this one is weird. It doesn't work too, but usually i get a WSOD if it doesn't work. I also usually get 60fps to 45fps on all games. However,
  • Tony Hawk's Motion is dead-on 35fps. It also dies on a black screen and shows a HUGE mess of unknown BIO and CPU stuff, among other things. Might be to do with no Motion Pack installed with it, but it's definitely not working either way.
  • Twilight Syndrome: Outside of a small few graphical glitches, this is playable.
  • Are You Smarter than a 5th Grader (US) - Too Slow, Unplayable.
  • Bejeweled 3 (US) - White Screen
  • Cars (US) - Black screen.
  • Cars 2 - Save data problem
  • Ninjatown - Playable
  • Pac-Man World 3 - Imperfect. There are issues with terrain and view distance.
  • Jump! Ultimate Stars (JP) - The FMV opening definitely slowed down the emulation, In-Game, it's playable.
  • Elite Beat Agents (US) - Menus are smooth, but gameplay slow. Without any sound, this game is imperfect.
  • Taiko no Tatsujin DS - Touch de Dokodon! (JP) - Menus Slow, In-Game runs okay-ish. Same status as Elite Beat Agents.
  • Civilization Revolution DS - Stuck in initializing backup memory
  • Beat City: Playable. Graphics are better than DeSmuMe. A black, diagonal line shows up between scene transitions.
  • Commando - Steel Disaster - Playable.
  • Big Brain Academy: Works well, but the menu and timer countdown seem to be a bit slow.
  • Custom Robo Arena: Works well, but the startup is definently slower.
  • Daniel X The Ultimate Power: White screen.
  • Indiana Jones and The Staff of Kings: Says "The data could not be written. Turn power OFF and remove and reinsert the DS Card." at strartup.
  • Advance Wars Dual Strike - Playable. Poor framerate during overhead map sections. Battle sections have good framerate.
  • Metroid Prime Hunters - Playable.
  • Yoshi's Island DS - Playable
  • Castlevania Portrait of Ruin - Playable. Framerate seems very dependent on background content (simple backgrounds = 60fps)
  • Diddy Kong Racing - Playable
  • Hotel Dusk Room 215: Playable. Obviously needs screen rotation to play comfortably. Weird green flashing during intro.
  • Lunar Knights - Playable. Overhead map doesn't look correct, is lacking background. Dialogs in town lack character sprites. Actual isometric gameplay looks and runs ok though.
  • Kirby Super Star Ultra (US): Playable. The framerate is very low (average around 10 frames per second) during the startup, (where the game checks for save data), but other than that, the game runs relatively fine.
  • PANG - Magical Michael (EU) - Playable.
  • Super Mario 64 DS (US): Playable. There are a few graphical issues (i.e. shadows, textboxes, etc.), but other than that, the game runs at around 45 fps.
  • Clubhouse Games (US) - Playable, but slow. (15fps menus, 20fps ingame)
  • Contact (EU) - Somewhat playable. It's slow, but looks like it can be playable (15fps all round)
  • SNK vs. Capcom - Card Fighters DS - Playable.
  • C.O.P. The Recruit - Black screen in-game. the mini map moves around though
  • NAMCO Museum DS - Playable.
  • Guilty Gear Dust Strikers (US) - Playable. (40fps menus, 30fps ingame)
  • Space Invaders Revolution (US) - Playable on both versions. (30fps menus, 30fps Classic ver., 38fps New Age ver.)
  • Tetris DS: The game seems to run flawlessly. Almost a constant 60fps, and I haven't seen any graphical errors whatsoever.
  • Picross 3D: Playable. At first, the game seems to run flawlessly, until you get into the actual game. There are models that should normally be white, or another colour, however, they appear transparent in melonDS. It runs almost at a constant 60fps like Tetris DS, so, thumbs up for that. However, anti-aliasing, and sprites do not work either.
  • Soul Bubbles: Unplayable. The game does not display any sort of 3D model, texture, or sprite. If you click where the bottom screen should be displayed, the game's framerate drops from a near constant 60fps, to around 30fps.
  • Phoenix Wright: Ace Attorney: Flawless. I see no points of failure. The game runs at an almost solid 60fps, all the time. No graphical errors, nothing. Even the intro to Case 5 has no flaws, and I'm certain it uses 3d models.
  • Phoenix Wright: Ace Attorney: Justice for All: Flawless. All the same as PW:AA, this game has no graphical errors, and stays at a near 60fps all the time.
  • Phoenix Wright: Ace Attorney: Trials & Tribulations: Once again, flawless. Like the previous two games, there are no graphical errors, and is at a near 60fps all the time.
  • Apollo Justice: Ace Attorney: Yet again, flawless. Everything is the exact same in terms of compatibility, as the previous three games.
  • Ace Attorney Investigations: Miles Edgeworth: ANOTHER flawless. Nothing wrong. Almost solid 60fps at all times, no graphical errors, nothin'.
  • Johnny Bravo in The Hukka-Mega-Mighty-Ultra-Extreme Date-O-Rama! - Playable.
  • Chessmaster The Art of Learning: Seems to work flawlessly.
  • Lego Batman The Videogame: Playable. The menu runs at about 20 FPS, and the game runs at about 30 FPS. There are numerous graphical issues.
  • Lego Harry Potter Years 1-4: WSOD.
  • Lego Harry Potter Years 5-7: WSOD.
  • Lego Star Wars The Complete Saga: Playable. The menu runs at about 20 FPS, and the game runs at about 30 FPS. There are numerous graphical issues.
  • Ketsui - Death Label (JP): Data could not be written.
  • N+ - Playable, even though it's slow.
  • Superman Returns - In-game, slow, but it works. Horrible draw distance btw.
  • Style Savvy - Stuck on Nintendo logo.
  • Syberia - Black Screen.
  • TouhouDS - libfat failure. Emulator doesn't support DLDI.
  • Ultimate Mortal Kombat - In-game with lag all around for both modes.
  • Zoo Keeper - Perfect emulation all around.

naknow
Posted on 04-02-17 11:02 PM, in The Compatibility Thread Link | #31
That bizarre world you're wanting to know more of would be the world of Android DS emulators.

naknow
Posted on 04-03-17 10:51 PM, in The Compatibility Thread (rev. 3 of 04-03-17 11:00 PM) Link | #36
Maybe using screenshots of both melonDS and real hardware would be a good idea. It would be easier to show what was wrong. Kinda like this:


[image][image]

[image]
Anyway, a better version of this thread would be better. More information would also be helpful.

naknow
Posted on 04-03-17 10:58 PM, in The Compatibility Thread Link | #38
Whoooooooooops.

But yeah. I used spoilers to show which was which (even though I messed it up lmao).

naknow
Posted on 04-05-17 11:13 PM, in The Compatibility Thread Link | #48
To be honest, after what Arisotura said, I really think updating this thread will be useless.

That said, I'll do it anyway, because why not.

naknow
Posted on 04-06-17 02:20 AM, in The melonDS Ideas Thread (rev. 5 of 04-07-17 03:41 AM) Link | #50
[image]

(I swear this'll be the last useless thread I make.)

Well, welcome to this dumb thread that I just thought of, the melonDS ideas thread.
Basically what this thread is, it allows you to post your ideas and thoughts of what could be added/removed/changed to/from/on melonDS.

I'll give an example of what you can post, from another comment that was posted in another thread:

Posted by Asiv
a dedicated screenshot button may help, snipping tool is a pain.


Obviously, we all know that melonDS is still under a heavy development process, and that Arisotura is working hard to give us a new release.
It is also unlikely that these ideas will be in the next release of melonDS, or ever.

But, in the meantime, this thread could help give ideas for development, and allow others to create builds from ideas off of this thread.

Regardless, have fun coming up with ideas!

naknow
Posted on 04-06-17 05:19 AM, in The Compatibility Thread Link | #51
Posted by jeremynsl
Anyone have experience starting a wiki?


Not me.

I'm sure our lord and savior Arisotura does.

naknow
Posted on 04-06-17 01:58 PM, in The melonDS Ideas Thread Link | #53
Posted by StapleButter
Why did you go through the trouble of making that banner if you think this thread is useless? :P


I don't know. :P

Anyway, yeah, let's see where this thread'll go. (If it'll go anywhere, that is.)

naknow
Posted on 04-06-17 10:32 PM, in The melonDS Ideas Thread Link | #57
What can I say, I'm a downer. :P

Anyway, it's nice to see that this thread is off to a nice start.

One idea I personally had would be to improve the UI. I'm very certain you're already working on that, but I personally find having to repeatedly switch between separate tabs is a little tedious.

naknow
Posted on 04-06-17 11:32 PM, in melonDS 0.6 TODO list Link | #59
Seems legit.

Can't wait to play games such as Rhythm Heaven, that require the usage of sound.

naknow
Posted on 04-07-17 01:27 AM, in The melonDS Ideas Thread Link | #60
Just thought posting this here would be better, due to the fact it fits better here than where it was originally posted.

Posted by byuu
Also ... Cydrak came up with this really awesome idea where sie uses standard Windows folders, but adds a desktop.ini file in, and you can see the NDS icon as the folder icon for the game, and double-click the game to play it. Plus a desktop.ini in the parent folder to set the view so the icons are sized well. Obviously that is Windows only. But it's an awesome way to launch games.


naknow
Posted on 04-08-17 05:01 AM, in The Compatibility Thread Link | #76
Yeah, something like that would be good. One where it's easy to tell on which games need to be optimized, and which do not.

naknow
Posted on 04-08-17 09:48 PM, in The melonDS Ideas Thread Link | #83
Weheeew we've got more suggestions.

Posted by Hexagon12
But a suggestion from me is to start using CMake, I mean, that was very hard to build.


naknow
Posted on 04-13-17 11:18 PM, in New rankset! Link | #94
One of them is pretty hot, if you know what I mean. *wink* *wink*

naknow
Posted on 04-13-17 11:19 PM, in melonDS 0.2, coming soon Link | #95
Posted by coocoo617
A bit unrelated to version 0.2, but how about making nightly builds available?

They aren't exactly nightly, but builds are indeed available.

naknow
Posted on 04-22-17 12:13 PM, in (because every board needs one) The introductions thread Link | #103
*cough* Hey.

You probably know me as that weirdo you find in the comment section.

Also, it's naknow everywhere. It's never not naknow. :P

naknow
Posted on 04-28-17 01:41 AM, in Compiling MelonDS for macOS ?? Link | #124
Posted by azoreseuropa
Nobody know or have a Mac ?? :(


No, I don't have a Mac. Sorry.

Posted by shibbboleet
...well don't you think it's not able to find a Makefile?


Actually, I do believe macOS can both find and use Makefile files. Now, obviously, I have no way of trying this out, but from what I've seen...

...you'll need to install either Xcode or Make.
At which point you'll simply put in to terminal:

make [targetfile]

If that doesn't work, then I'm afraid I have no further way to help you. Sorry.
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