Views: 6,703,743 | Homepage | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search | 03-29-24 03:59 PM |
Guest: |
Main - Posts by amami |
amami |
| ||
Newcomer Normal user Level: 6 Posts: 1/7 EXP: 598 Next: 309 Since: 05-20-21 Last post: 555 days ago Last view: 555 days ago |
Hi, based on my experience, you have to patch the rom first using WfcPatcher before doing the steps described in the stickied tutorial. Otherwise, you will keep getting error 20100.
|
amami |
| ||
Newcomer Normal user Level: 6 Posts: 2/7 EXP: 598 Next: 309 Since: 05-20-21 Last post: 555 days ago Last view: 555 days ago |
Posted by SSUPIIUnfortunately, I've got no luck with that. Following those steps with a clean rom gives out the same error as described by OP. |
amami |
| ||
Newcomer Normal user Level: 6 Posts: 3/7 EXP: 598 Next: 309 Since: 05-20-21 Last post: 555 days ago Last view: 555 days ago |
Posted by moonsarito1 Your .NET Framework 3.5 might be disabled. 1. Press Windows key. 2. Type "turn windows features on or off" and open the link given. 3. Tick the .NET Framework 3.5 (includes .NET 2.0 and 3.0) box. Restart if required. |
amami |
| ||
Newcomer Normal user Level: 6 Posts: 4/7 EXP: 598 Next: 309 Since: 05-20-21 Last post: 555 days ago Last view: 555 days ago |
This article might be of help, though I'm unable to test it without onboard gpu. |
amami |
| ||
Newcomer Normal user Level: 6 Posts: 5/7 EXP: 598 Next: 309 Since: 05-20-21 Last post: 555 days ago Last view: 555 days ago |
Posted by Generic aka RSDuckSorry about that. I just went in with my prejudices without checking it more thoroughly. Posted by fusionfailPlease ignore that. As mentioned by RSDuck, that fix is for much older Intel gpus. My apologies. In any case, you have to update the OpenGL driver for your Intel UHD Graphics because otherwise, it will be stuck on OpenGL 1.1 (I think melonDS requires OpenGL 3.0 at the minimum). Download and install the latest Intel gpu driver from this link and report back whether it fixes the problem. |
amami |
| ||
Newcomer Normal user Level: 6 Posts: 6/7 EXP: 598 Next: 309 Since: 05-20-21 Last post: 555 days ago Last view: 555 days ago |
melonDS version used: https://github.com/melonDS-emu/melonDS/commit/b5073e6014e3ecf6074912d129ec9fcf096a2025 (the commit doesn't seem to touch on this issue, so the bug must have been present for a while)
When separate savefiles option is enabled, using a savestate makes the emulator use the string from the latest savestate slot as the sav file filename. Reproduction: 1. Enable separate savefiles option (Config>Savestate settings>Separate savefiles) 2. Boot a game (e.g.: a.nds) 3. Save the game using savestate (this produces a.nds.m# file) 4. Save the game using in-game save function (the sav file is now incorrectly stored as a.nds.ml#.sav) The bug doesn't occur when savesate isn't used or when the separate savefiles option is disabled. |
amami |
| ||
Newcomer Normal user Level: 6 Posts: 7/7 EXP: 598 Next: 309 Since: 05-20-21 Last post: 555 days ago Last view: 555 days ago |
Oh, I mistakenly thought the option refer to separate ml save states (ml1, ml2, etc. files). Thanks for the clarification! |
Main - Posts by amami |
Page rendered in 0.066 seconds. (2048KB of memory used) MySQL - queries: 22, rows: 77/77, time: 0.038 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |