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Main - Posts by goomba


goomba
Posted on 05-11-21 04:56 PM, in melonDS roadmap Link | #3704
Posted by Arisotura
melonDS 1.0 - must-haves
* fullscreen already done


Unless I am missing a setting/option somewhere (using 0.9.2) it doesn't appear that there is a way to start a game in full screen (like when launching from the command line). The only option appears to be dedicating a key to toggle into full screen once the game has already launched.

goomba
Posted on 05-18-21 01:49 PM, in melonDS roadmap Link | #3735
Posted by poudink
That is indeed the case, I believe.

My goal was mostly to point out that if this is the case then I don't think fullscreen should be considered done for the road-map.

My request is that, ideally, we would have a --fullscreen command line option; failing that, we could have the application remember if it was in full screen on the last run, and keep that state, or even simpler, if a game is launched via the command line, default to full screen. Any of these options would allow for full screen without dedicating a button to it, and allow melonDS to be used more seamlessly in game launchers.

goomba
Posted on 05-19-21 03:20 PM, in melonDS roadmap Link | #3744
Posted by poudink
But it is done, it just doesn't have the feature you want. If you want that feature, you can make an issue on github requesting it, or something.

I would argue that its not done; maybe the technicality of the feature, but not the spirit of the feature.

You can take nearly any game or emulator on the PC and its full screen functionality includes both being able to toggle on the fly and being able to start in that state. Full screen support with only one of these components is incomplete.


Main - Posts by goomba

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