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| Views: 33,187,156 | Homepage | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search | 09-12-26 04:42 PM |
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Newcomer Normal user Level: 4 Posts: 1/3 EXP: 229 Next: 50 Since: 05-11-21 Last post: 1942 days ago Last view: 1909 days ago |
Posted by Arisotura Unless I am missing a setting/option somewhere (using 0.9.2) it doesn't appear that there is a way to start a game in full screen (like when launching from the command line). The only option appears to be dedicating a key to toggle into full screen once the game has already launched. |
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Newcomer Normal user Level: 4 Posts: 2/3 EXP: 229 Next: 50 Since: 05-11-21 Last post: 1942 days ago Last view: 1909 days ago |
Posted by poudink My goal was mostly to point out that if this is the case then I don't think fullscreen should be considered done for the road-map. My request is that, ideally, we would have a --fullscreen command line option; failing that, we could have the application remember if it was in full screen on the last run, and keep that state, or even simpler, if a game is launched via the command line, default to full screen. Any of these options would allow for full screen without dedicating a button to it, and allow melonDS to be used more seamlessly in game launchers. |
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Newcomer Normal user Level: 4 Posts: 3/3 EXP: 229 Next: 50 Since: 05-11-21 Last post: 1942 days ago Last view: 1909 days ago |
Posted by poudink I would argue that its not done; maybe the technicality of the feature, but not the spirit of the feature. You can take nearly any game or emulator on the PC and its full screen functionality includes both being able to toggle on the fly and being able to start in that state. Full screen support with only one of these components is incomplete. |
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