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Main - Posts by MeaningOfLifeIs42 |
MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 1/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
Hello! Good job on this emulator so far! I've tried a couple of my games on an i5 460M + ATI Mobility RadeonHD 5470:
Beat City: Needs sound to play, but the graphics are better than DeSmuMe. A black, diagonal line shows up between scene transitions. Big Brain Academy: Works well, but the menu and timer countdown seem to be a bit slow. Custom Robo Arena: Works well, but the startup is definently slower. Daniel X The Ultimate Power: White screen. Indiana Jones and The Staff of Kings: Says "The data could not be written. Turn power OFF and remove and reinsert the DS Card." at strartup. Super Scribblenauts: White screen. Hope this helps, and best of luck to you! |
MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 2/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
I tested more (mostly lego) games.
Chessmaster The Art of Learning: Seems to work flawlessly. Lego Batman The Videogame: Playable. The menu runs at about 20 FPS, and the game runs at about 30 FPS. There are numerous graphical issues. Lego Harry Potter Years 1-4: WSOD. Lego Harry Potter Years 5-7: WSOD. Lego Star Wars The Complete Saga: Playable. The menu runs at about 20 FPS, and the game runs at about 30 FPS. There are numerous graphical issues. |
MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 3/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
You have to use mingw64 and set the compiler options to use x64. That's what I had to do at least. |
MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 4/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
I feel you on a very deep level right now, I'm stuck there too. I tried it with wxWidgets 3.1, and it compiled. It gave me an error running the exe though :/ I'm trying the latest WX 3.0 branch off of github, and I'll let you know if that helps. |
MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 5/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
Here's an idea: A border between the two screens. It's not a huge problem, but it looks kind of weird on some games. It would also be nice to have the border be toggleable. |
MeaningOfLifeIs42 |
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MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 7/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
I tried some games on the newest commit, and many more of them work now! Here they are:
Daniel X The Ultimate Power: Works well, but some of the character shadows are a bit messed up. Indiana Jones and The Staff of Kings: Appears to work flawlessly. Super Scribblenauts: Appears to work flawlessly. Lego Harry Potter Years 1-4: None of the text on the main menu appears, and the in-game menu has various graphical issues. Otherwise, it appears to be playable. Lego Harry Potter Years 5-7: Minor graphical issues, but works well otherwise. |
MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 8/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
Posted by azoreseuropa That is already a feature. If you go to "Settings" - "Emulation" and uncheck "Boot game directly", it will boot you to the real NDS home screen. You will, of course, need the bios files as you would for playing any game on melonDS. |
MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 9/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
As a novice who wants to learn a little something about the NDS and this emulator, what do the "unknown ARM9/ARM7/CP15 read/write" occurences on the terminal window mean? Also, would putting these up as issues on Github or on the forum be any help at all? |
MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 10/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
Ok, thank you! |
MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 11/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
What is the difference between the DS and DS Lite from a hardware and emulation perspective? I know that the Lite is smaller, lighter, etc., but is there any real difference internally? And if so, what would that mean for emulating them? |
MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 12/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
Ok, thank you! That's pretty interesting. |
MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 13/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
Quick question, is it / will it be possible for MelonDS and a real DS to connect? |
MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 14/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
Have you added the bios and firmware files from a DS? You need those for MelonDS to work. |
MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 15/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
The ability to play GBA games is part of the DS, so will MelonDS ever be able to do so as well? And does the DS hardware/firmware do the heavy lifting, or would you essentially have to code a whole emulator into MelonDS? |
MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 16/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
As far as I know all you have to do is give the .sav file the same name as the .nds file. For instance the save file for pokemon.nds would be pokemon.sav |
MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 17/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
Hello! I'm trying to compile melonDS using msys2 mingw (https://melonds.kuribo64.net/board/thread.php?id=12), but the .exe crashes with the fatal error "Mismatch between the program and library build versions detected. The library used 3.0 (wchar_t, compiler with C++ ABI 1010,wx containers,compatible with 2.8), and your program used 3.0 (wchar_t, compiler with C++ ABI 1011,wx containers,compatible with 2.8)" I get the same issue using the same mingw with code blocks, so I'm guessing something is wrong with my build of mingw. Any idea how I can fix this? |
MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 18/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
I installed it with "pacman -Su --noconfirm mingw-w64-x86_64-{toolchain,SDL2,wxWidgets} git" like your post in https://melonds.kuribo64.net/board/thread.php?id=12 said to. |
MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 19/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
Closer, but now it's asking for the dll wxmsw30u_core_gcc_custom.dll which I don't have anywhere. |
MeaningOfLifeIs42 |
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Member Normal user Level: 12 Posts: 20/27 EXP: 7440 Next: 481 Since: 03-30-17 Last post: 2628 days ago Last view: 2570 days ago |
And now it 's the same exact error as before. "Mismatch between the program and library build versions detected. The library used 3.0 (wchar_t, compiler with C++ ABI 1010,wx containers,compatible with 2.8), and your program used 3.0 (wchar_t, compiler with C++ ABI 1011,wx containers,compatible with 2.8)" |
Main - Posts by MeaningOfLifeIs42 |
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