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| 0 users reading Programming my own Turbo Button | 1 bot |
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| epicaaron29 |
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Newcomer Normal user Level: 2
Posts: 1/1 EXP: 17 Next: 29 Since: 08-08-25 Last post: 310 days ago Last view: 309 days ago |
Hi everybody!
MelonDS is a pretty fantastic emulator. I personally use a fork created for the Switch, turning my handheld into... another handheld basically. I use the release by catlover007 from this GBAtemp thread: https://gbatemp.net/threads/melonds-for-switch-continuation.570021/ The thing is, I really need a turbo button to play Pokemon games without going crazy. Mashing A to get through simple battles is so annoying! I just want a simple config to make it so holding down one of the back triggers automatically inputs the A button a couple times a second. Unless someone here would be willing to program that for me (and I'd pay $$ too!), I figure I need to get into the muck myself and code the functionality myself. So, does anyone have advice on where to begin? Is there a Discord/IRC to chat with developer minded people about this? I've only ever programmed in Java and JS before, so I'd need to learn how to set up the dev environment and recompile the code etc from scratch. Thank you for your time and consideration. (I'm serious about the payment thing btw, I'd pay like $50 for a mappable set of turbo buttons for the switch fork, so many hours of gameplay) |
| Arisotura |
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![]() Big fire melon magical melon girl Level: 64
Posts: 1031/1132 EXP: 2209752 Next: 4345 Since: 03-28-17 From: France Last post: 7 days ago Last view: 3 days ago |
hey, sorry to respond late
you'd want to look in EmuInstanceInput.cpp, in EmuInstance::inputProcess() would be the best place to implement a turbo button imo ____________________ Kuribo64 |
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