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GroudonandKyogre
Posted on 01-30-25 04:29 PM (rev. 2 of 01-30-25 04:29 PM) Link | #7453
Hi, I wanted to know that what is the difference between the different renderers that are provided in the melonDS video settings, the software, opengl and opengl compute shader renderer, which one should I use for best performance? Use high resolution coordinates and other options in the video settings.

Generic aka RSDuck
Posted on 01-30-25 08:01 PM Link | #7454
Software - no enhancements, the most accurate and usually the fastest.
OpenGL compute shader - if your hardware supports it use it if you want high resolution rendering. The use high resolution coordinates setting only affects this renderer.
OpenGL classic - if you want high resolution rendering, but your hardware is too old.

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Chesde
Posted on 01-31-25 08:52 PM Link | #7461
I’ve played around with both renderers, and I’ve found that the regular OpenGL renderer gives me the smoothest performance overall, especially when I crank up the resolution and other settings. The OpenGL Compute Shader does look sharper in some cases, but it’s a bit more demanding on the system, so if you’re aiming for stable performance, OpenGL is usually the better bet. I’d suggest trying both and seeing how your setup handles them, but in my experience, OpenGL is the go-to for a balance between quality and speed.




Main - General - Difference between video renderers in melonDS 1.0 Hide post layouts | New reply

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