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| Ghenry |
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Newcomer Normal user Level: 3
Posts: 1/2 EXP: 67 Next: 61 Since: 05-14-24 Last post: 575 days ago Last view: 569 days ago |
Hello! I've been having a strange issue playing the latest build of melonDS (0.9.5). I've been playing DS games on this for a bit and everything was fine for a while. But as of a couple days ago, the game would do periodic stutters and drops frames. They were never that close to each-other, but it happens so often that it's very irritating. This only happens when I run the games on openGL, but it was completely fine before.
Attached is an image of my processes, notice how periodically hilly the GPU processing is. For what it's worth, my GPU is an RTX 3080, and no other emulator (openGL or otherwise) has given me this issue. Can anyone help me find a solution? I searched around everywhere, but it doesn't seem like anyone else has run into this problem. I did try some solutions suggested, such as enabling JIT compiler and limiting framerate. If anyone else has had this issue and solved it, I'd really appreciate the help! |
| Generic aka RSDuck |
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![]() Big fire melon Administrator Level: 48
Posts: 596/659 EXP: 802675 Next: 20868 Since: 10-12-19 Last post: 3 days ago Last view: 3 hours ago |
try enabling vsync and disabling frame limiter and audio sync. ____________________ Take me to your heart / never let me go! "clearly you need to mow more lawns and buy a better pc" - Hydr8gon |
| Ghenry |
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Newcomer Normal user Level: 3
Posts: 2/2 EXP: 67 Next: 61 Since: 05-14-24 Last post: 575 days ago Last view: 569 days ago |
Posted by Generic aka RSDuck Did that (with vsync interval of 1) and it's noticeably more stable, but as you can see, still causes these spikes and as soon as that happens is when the game stutters and drops frames. This is while I leave the game on, idled in a room. |
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