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0 users reading Fast forward lagging my keys | 1 bot |
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KentoiBoi |
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Newcomer Normal user Level: 4 Posts: 3/4 EXP: 240 Next: 39 Since: 10-10-21 Last post: 898 days ago Last view: 884 days ago |
How do you fix this issue, like for some reason whenever I use fast forward, my input would be late and unresponsive this only happen sometimes tho, probably because my frames are too high. Any way to cap the fast forward frame rate? |
PHOXY |
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Member The Cutest Fox of the World! Level: 16 Posts: 11/76 EXP: 19930 Next: 326 Since: 10-06-21 From: Netherlands Last post: 652 days ago Last view: 652 days ago |
I've done some digging in the settings. As you can see, there is an option to toggle FPS limit.
However, I expect this to lock the emulated system to a framerate its physical counterpart would be capped at. My suggestion would be Rivatuner. I use it to cap my Wii U emulation to 30FPS to reduce stutters. Perhaps it could help you in your problem. Here are some instructions on how to use Rivatuner: 1) After installing, Open the program.
2) It may look like nothing is happening, Instead, look for a small monitor with a "60" on it. Click on it. 5) You should now see a new window open. Make an instance where frame limiting should be applied by clicking "add". It will ask you to select an executable. Navigate to the folder where MelonDS.exe is, and select MelonDS.exe. 6) Set Application detection level to high, then the frame limit to what you think is best. 7) Minimize the GUI. 8) Open MelonDS and boot into a game. I hope this helps! If you have any questions, I'll try to respond as soon as possible. ========================== |
KentoiBoi |
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Newcomer Normal user Level: 4 Posts: 4/4 EXP: 240 Next: 39 Since: 10-10-21 Last post: 898 days ago Last view: 884 days ago |
tysm, i can now grind my pokemon in peace |
Javedplayz |
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Newcomer Normal user Level: 2 Posts: 1/1 EXP: 28 Next: 18 Since: 01-29-22 Last post: 790 days ago Last view: 728 days ago |
I'm having issues with the setup, I've done everything correctly and nothing seems to be working, any suggestions? |
TheSlanderKK2 |
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Newcomer Normal user Level: 2 Posts: 1/1 EXP: 25 Next: 21 Since: 06-08-22 Last post: 660 days ago Last view: 660 days ago |
why is my fast forward hotkey not working? i tried everything, it just wont work can someone help? |
PHOXY |
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Member The Cutest Fox of the World! Level: 16 Posts: 76/76 EXP: 19930 Next: 326 Since: 10-06-21 From: Netherlands Last post: 652 days ago Last view: 652 days ago |
Posted by Javedplayz Can you explain the issues in more detail please? What exactly isn't working for you? Posted by TheSlanderKK2 My only suggestion would be to make sure that you saved the keybindings correctly. Make sure its a button you can remember easily, but isn't in the way so that you dont accidentally press it. It also wouldn't hurt to click "Save" a second time to make sure it actually saved. ========================== |
LovelyDumpling |
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Newcomer Normal user Level: 2 Posts: 1/1 EXP: 24 Next: 22 Since: 08-04-22 Last post: 602 days ago Last view: 369 days ago |
I've been having issues with this as well. Fast forwarding completely destroys my inputs. If I fast forward while playing the game, then inputs are messed up EDIT: Seems like it's not just emulation side either, as hotkeys like F4 (Fullscreen) also have weird input issues sometimes. And the menus are slow to open. EDIT2: Checking Config>Limit Framerate appears to significantly help the situation. It happens less often, is less extreme when it does happen, and recovers much more quickly, although it's still a little wonky. It's mostly now just an issue using inputs while fastforwarding rather than after fastforwarding, where there's just a short delay before it's back to normal. EDIT3: Mm.... it can still get pretty bad. It was working well for a while now, but I just had a solid amount of large input delay again after ending fast forward. It's very unreliable. EDIT4: Okay apparently it's a known issue as early as 6 months ago. I guess there's nothing to do but wait for an update? EDITtoomany: Oops, I had both Limit Framerate and Audio Sync on, which I've read elsewhere is a bad. I've turned off Audio Sync, and it seems to be working more reliably. --- 3/25/2023 EDIT: Just as a heads up, it's still happening on 0.9.5. What I ended up doing in the end is switching to Desmume, but I'd rather stick with MelonDS if I could. |
Generic aka RSDuck |
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Big fire melon Administrator Level: 44 Posts: 533/589 EXP: 577092 Next: 34193 Since: 10-12-19 Last post: 48 days ago Last view: 9 hours ago |
are all renderers affected? When using the software renderer does using OpenGL display make a difference? ____________________ Take me to your heart / never let me go! "clearly you need to mow more lawns and buy a better pc" - Hydr8gon |
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