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Main - Compatibility / Testing - Harvest Moon Island of Happiness - OpenGL vs Software Renderer Hide post layouts | New reply


jlrruben
Posted on 05-16-22 03:21 PM Link | #5241
Why is that when OpenGL Renderer is used, the "RTN" button is cut?

Software Renderer
[image]

OpenGL 4x Native
[image]

Also, when increasing internal resolution, it seems that not all textures(idk the right term) are smoothened. I don't know how to describe it but it looks like some of the textures are brightened instead of smoothened when increasing Internal Resolution.

1x Internal Resolution
[image]

4x Internal Resolution
[image]

As you can see, the characters are brightened while the furniture and the fixtures are smoothened.

I don't really have a problem with this. I can just stick to my own preferences. But I just want to know the technical details about this, like how does the OpenGL Renderer, render stuff compared to the Software Renderer.

Generic aka RSDuck
Posted on 05-16-22 03:46 PM Link | #5242
Posted by jlrruben
Why is that when OpenGL Renderer is used, the "RTN" button is cut?



it's probably a texture alignment issue. The OpenGL renderer is just not as accurate as the software renderer so things like this can happen from time to time.

Posted by jlrruben
As you can see, the characters are brightened while the furniture and the fixtures are smoothened.


the higher resolution rendering just makes it more obvious which textures are high resolution (compared to the screen resolution) such as the chair and which aren't (like the character).

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jlrruben
Posted on 05-16-22 04:09 PM Link | #5243
That makes sense.

Thank you for the explanation.

keisui
Posted on 05-17-22 10:38 AM Link | #5245
just to add onto what generic aka rsduck said , the reason why everything other than the player character are in such high resolution when increasing the resolution is bc they are all full 3d models , so increasing the resolution will naturally allow you to see them in high quality , where the player character is a flat 2d sprite made to fit the exact size of the ds screen pixels , so no matter what you do it wont ever look higher quality other than with filters or texture replacement

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jlrruben
Posted on 05-22-22 01:17 PM Link | #5258
^Thank you for the additional information :-)


Main - Compatibility / Testing - Harvest Moon Island of Happiness - OpenGL vs Software Renderer Hide post layouts | New reply

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