Views: 6,864,178 | Homepage | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search | 04-20-24 03:07 AM |
Guest: |
0 users reading Pokemon Trading in Gen 4 Not Working (Revisited) | 1 bot |
Main - General - Pokemon Trading in Gen 4 Not Working (Revisited) | Hide post layouts | New reply |
aaa |
| ||
Newcomer Normal user Level: 7 Posts: 5/8 EXP: 1084 Next: 364 Since: 01-03-18 Last post: 2272 days ago Last view: 2266 days ago |
So, I've had a few successful trades, but recently, trades have been failing.
First, the FPS drops to 3 when saving. Then, at the end of the trade, there is a communication error. Is there a fix to this? I am using melonDS 0.4. |
Karthik99999 |
| ||
Half-eaten melon Idiot Level: 8 Posts: 10/12 EXP: 2013 Next: 174 Since: 11-16-17 Last post: 2141 days ago Last view: 1792 days ago |
Well first try using version 0.6b and see how that goes. |
sinept |
| ||
Newcomer Normal user Level: 4 Posts: 3/3 EXP: 247 Next: 32 Since: 02-06-18 From: U.S. Last post: 2262 days ago Last view: 2260 days ago |
Hate to revive a dead thread, but I've been using 0.6b and have had no successful trades (closest I've gotten is halfway through the trade sequence). connection failure. I'd assumed it was because the emulated wireless functionality isn't ready yet. Is this working in older releases of the emulator?
edit: I downloaded 0.4 and tried it, and yeah, with the framerate limiter off, trading works. Not sure if disabling the framerate works in 0.6b, since I don't know how to disable it. tab doesn't do anything. I'm more interested in the reason this only works with framelimiting off. Is the speed of packet transfer tied to the speed of gameplay? |
Main - General - Pokemon Trading in Gen 4 Not Working (Revisited) | Hide post layouts | New reply |
Page rendered in 0.022 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 84/84, time: 0.017 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |