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Generic aka RSDuck
Posted on 05-25-20 05:22 PM Link | #1783
Posted by Arisotura
alternately we could make a 'consumer-toy' GL renderer that sacrifices accuracy in the name of betterer speeds (doing more aggressive polygon batching, etc)

I doubt it would be so much better as the renderer quite dependant on advanced OpenGL features like gl_FragDepth. Sacrificing even more accuracy would make the renderer even less robust, which makes it imho less viable as "default" option.

Also if we take the current GL renderer as a reference, at 1x the threaded sw rasteriser usually beats it.

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Arisotura
Posted on 05-28-20 03:04 PM Link | #1792
then again consumer-toys have pretty crappy GL drivers

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Kuribo64

extherian
Posted on 06-03-20 09:01 PM Link | #1838
You don't think OpenGL ES 3.2 is good enough for melonDS? It's pretty fast on Snapdragon devices, it's just Mali that it really runs like crap on.

Arisotura
Posted on 06-03-20 09:03 PM Link | #1839
was thinking of this

also, no idea how GLES maps to desktop GL. melonDS runs on GL 3.2, so it could be ported to GLES, I guess.

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Kuribo64

Wifall
Posted on 01-14-21 08:04 PM Link | #3132
Apparently this build has been updated recently and it improved its speed by a good amount already, dunno why this thread got abandoned.

Sorer
Posted on 01-14-21 09:49 PM (rev. 2 of 01-14-21 09:51 PM) Link | #3134
The unofficial Android port leaves out libslirp again like the Retroarch port (as far as i can see) even though its based on the latest melonDS codebase.
Seems like the only way to get WFC working for now is just using the official melonDS for now.

hmm
Posted on 02-19-21 05:06 PM (rev. 2 of 02-19-21 05:08 PM) Link | #3320
Melon DS android now supports local wireless but I don't know how to use it
https://github.com/rafaelvcaetano/melonDS-android/releases/tag/beta-1.1.1
https://github.com/rafaelvcaetano/melonDS-android/releases/tag/beta-1.1.0
these are the links to versions containing multiplayer
I also found this:https://github.com/rafaelvcaetano/melonDS-android/discussions/66 and this:https://github.com/rafaelvcaetano/melonDS-android/wiki/Local-multiplayer

Mew3
Posted on 03-01-21 11:11 AM Link | #3390
Posted by Sorer
The unofficial Android port leaves out libslirp again like the Retroarch port (as far as i can see) even though its based on the latest melonDS codebase.
Seems like the only way to get WFC working for now is just using the official melonDS for now.

Wait, android supports wfc?

hmm
Posted on 03-01-21 11:21 AM Link | #3391
Android port does not support WFC but supports local wireless

Mew3
Posted on 03-02-21 06:07 AM Link | #3393
Posted by hmm
Android port does not support WFC but supports local wireless

Local by two emulator on same device or two different devices but same wifi.

hmm
Posted on 03-02-21 08:41 AM Link | #3394
It works by both

djrm
Posted on 10-07-21 04:20 AM Link | #4550
Great work so far on the Android Port! :) Thanks @MAGNUM_PT.
I can't wait to see the WIP OpenGL/Vulkan renderer in the future.

novamh
Posted on 11-27-21 02:05 PM (rev. 2 of 11-27-21 02:05 PM) Link | #4770
Hi, anyone here using this on a Redmi Note 6 Pro or similar device?
Trying to play Final Fantasy Tactics Advance A2 Grimoire of the Rift but getting about 40 fps and wondering what I can do. Are there settings outside the default menu I can try fiddling with to get better speed? In a .cfg file or some such?
Any recommendations at all in general? I am drawing a blank after fiddling with what's there in the menu.

edit:
tf are points for lol. That took me by mild surprise.

MAGNUM_PT
Posted on 12-02-21 10:57 AM Link | #4792
Posted by novamh
Hi, anyone here using this on a Redmi Note 6 Pro or similar device?
Trying to play Final Fantasy Tactics Advance A2 Grimoire of the Rift but getting about 40 fps and wondering what I can do. Are there settings outside the default menu I can try fiddling with to get better speed? In a .cfg file or some such?
Any recommendations at all in general? I am drawing a blank after fiddling with what's there in the menu.

edit:
tf are points for lol. That took me by mild surprise.


Unfortunately, there's not much that can be done. There are no additional options that can be adjusted besides the ones provided in the Settings menu and the default values should provide the best performance. The only thing I can imagine that might improve performance is fiddling with the sound settings (increase latency or disable sound), but even then the gains would only be marginal (if there's any at all).
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