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Main - Development - MelonDS networking, lan multiplayer and changing it. Hide post layouts | New reply


temp12312
Posted on 06-12-21 06:11 PM (rev. 2 of 06-12-21 06:13 PM) Link | #3840
My lan multiplayer does not work and I am changing source code to make it work. This is what I did.

Run as admin, disabled audiosync, bind socket to any address, indirect mode(also tried direct with pcap), pcs are connected through connection ethernet 2, did not work. In source code I tried to set sockets to certain ips with certain ports https://github.com/Arisotura/melonDS/blob/master/src/frontend/qt_sdl/Platform.cpp#L289 https://github.com/Arisotura/melonDS/blob/master/src/frontend/qt_sdl/Platform.cpp#L309 but it is using sockaddr and there is not much information on that type and I am thinkng to change it to sockaddr_in. Also I discovered https://github.com/Arisotura/melonDS/blob/master/src/frontend/qt_sdl/Platform.cpp#L428
https://github.com/Arisotura/melonDS/blob/master/src/frontend/qt_sdl/LAN_Socket.cpp but I dont see here sockets.

If I change sockets, will lan multiplayer work? Are those sockets enough(maybe I missed some sockets that need to be changed)? Are there other ways to make lan multiplayer work and what else can I do?

Arisotura
Posted on 06-12-21 06:18 PM Link | #3841
make sure you have MAC randomization on

____________________
Kuribo64

temp12312
Posted on 06-12-21 06:32 PM (rev. 2 of 06-12-21 06:54 PM) Link | #3842
Also boot game not directly(tick off boot game directly). Communication error but at least pcs are seeing each other. New thread or ask about it here?
P.S. I need to change domain hostname or something like this because they are the same seems like.


Main - Development - MelonDS networking, lan multiplayer and changing it. Hide post layouts | New reply

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