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Vyon |
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Newcomer Normal user Level: 5 Posts: 2/4 EXP: 279 Next: 250 Since: 11-20-20 Last post: 1069 days ago Last view: 1203 days ago |
Does MelonDS have rollback netcode |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 691/876 EXP: 1311342 Next: 2847 Since: 03-28-17 From: France Last post: 10 hours ago Last view: 10 hours ago |
Vyon |
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Newcomer Normal user Level: 5 Posts: 3/4 EXP: 279 Next: 250 Since: 11-20-20 Last post: 1069 days ago Last view: 1203 days ago |
I was wondering if MelonDS uses Rollback Netcode (an explanation of what that is can be found on this wikipedia page https://en.wikipedia.org/wiki/GGPO#:~:text=GGPO%20uses%20a%20netcode%20technique%20called%20%E2%80%9Crollback%E2%80%9D.&text=When%20other%20players'%20inputs%20arrive,back%20until%20the%20current%20frame.) |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 692/876 EXP: 1311342 Next: 2847 Since: 03-28-17 From: France Last post: 10 hours ago Last view: 10 hours ago |
I was explained what that was, at the same time, in IRC
[19:46:59] <KuriBot> New thread by Vyon in General: Does MelonDS have rollback netcode - http://melonds.kuribo64.net/board/?t=742
[19:47:00] * Generic est parti (Ping timeout: 121 seconds) [19:47:28] <Arisotura> 'rollback netcode' [19:47:30] <Arisotura> what's that thing [19:47:39] <KuriBot> New reply by Arisotura (General: Does MelonDS have rollback netcode (742) (+474)) - http://melonds.kuribo64.net/board/?p=3610 [19:48:23] * Hydr8gon rolls back Arisotura's code [19:49:52] <PoroCYon> it's code that tries to predict inputs and acts if things turn out differently, to minimize lag [19:50:25] <PoroCYon> thing is, that's not really possible here because emulation is done on a low level (i.e. no HLE game logic) so that it's quite impractical [19:50:39] <Arisotura> o [19:50:59] <PoroCYon> I mean *technically* you could try predicting KEYIN stuff etc [19:51:13] <PoroCYon> but uh, rollback with low-level emu stuff is *fun* (not) [19:51:29] <PoroCYon> https://en.wikipedia.org/wiki/Rollback_netcode#Rollback [19:51:47] <KuriBot> New reply by Vyon (General: Does MelonDS have rollback netcode (742) (+131)) - http://melonds.kuribo64.net/board/?p=3611 we don't have rollback netcode, and prolly won't for the near future ____________________ Kuribo64 |
Vyon |
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Newcomer Normal user Level: 5 Posts: 4/4 EXP: 279 Next: 250 Since: 11-20-20 Last post: 1069 days ago Last view: 1203 days ago |
Thank you for the quick response.
Have a nice day |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 693/876 EXP: 1311342 Next: 2847 Since: 03-28-17 From: France Last post: 10 hours ago Last view: 10 hours ago |
Main - General - Does MelonDS have rollback netcode | Hide post layouts | New reply |
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