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Main - Development - Compiling wishlist for melonDS 0.9.1 Hide post layouts | New reply


Arisotura
Posted on 09-06-20 02:20 PM Link | #2278
to be fixed:

* F11 debug-key (and maybe add actual fullscreen key while at it?)
* check numpad keys (bummer, I don't have a numpad on this laptop)
* cheats bigger than 64 lines

____________________
Kuribo64

Generic aka RSDuck
Posted on 09-06-20 04:00 PM Link | #2280
another thing I here all the time:
an option for saves and savestates to land in different directories then the roms

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

PeeJay Bonobo
Posted on 09-06-20 04:14 PM Link | #2281
Posted by Generic aka RSDuck
another thing I here all the time:
an option for saves and savestates to land in different directories then the roms

YES! ALL MY YES!

Also, from off the top of my head:
1. Separate screens
2. The ability to stretch/flatten screens out of the original aspect ratio (for widescreen hacks)

That's about it. I'll update this post if there's anything new.

Rayyan
Posted on 09-07-20 05:10 PM (rev. 4 of 09-07-20 05:28 PM) Link | #2289

For me numpad keys are working.
Maybe they don't have the numpad on :P
Image below.

[image]


____________________

How to write an emulator
1. throw code to be emulated somewhere
2. make memory system that allows accessing that code
3. emulate CPU
4. have fun implementing all the other hardware
-- Arisotura, Tuesday 5th January 2021, 22:00:17

poudink
Posted on 09-07-20 07:12 PM Link | #2292
Not working for me. The key gets mapped but is unusable in-game.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Rayyan
Posted on 09-07-20 07:14 PM Link | #2293

yep, it's not working in game.
whoops.

____________________

How to write an emulator
1. throw code to be emulated somewhere
2. make memory system that allows accessing that code
3. emulate CPU
4. have fun implementing all the other hardware
-- Arisotura, Tuesday 5th January 2021, 22:00:17

AshenPhoenix
Posted on 09-07-20 07:31 PM Link | #2294
I kinda found out by accident, that numpad keys work fine IF you map the numbers on normal keyboard first, not on numpad!

SIGMA
Posted on 09-13-20 06:06 PM Link | #2322
Would it be possible to make background input for controllers optional?

Ricky
Posted on 09-13-20 11:26 PM Link | #2324
Posted by SIGMA
Would it be possible to make background input for controllers optional?

I would like to see that too, if I play in local mode with two or more instances of melonds, my controller controls all of them

Arisotura
Posted on 09-13-20 11:37 PM Link | #2325
Posted by AshenPhoenix
I kinda found out by accident, that numpad keys work fine IF you map the numbers on normal keyboard first, not on numpad!

probably something dumb like modifier flags. beh. I'll check it out once I get my hands on a keyboard with a numpad.


Posted by SIGMA
Would it be possible to make background input for controllers optional?

sure, I guess we can check whether the window is focused

____________________
Kuribo64

Disgustor
Posted on 10-01-20 01:59 AM Link | #2488
I don't know if it's too early for a feature like this to be implemented when other basic features probably take priority, but one thing many people, including myself, have wished for in the past is the ability to dump and re-import textures with higher resolutions. Other emulators like PPSSPP, Citra, and Dolphin include this feature. This would enable 3D games already running in HD to look even more beautiful.

Generic aka RSDuck
Posted on 10-01-20 02:03 AM Link | #2490
Posted by Disgustor
I don't know if it's too early for a feature like this to be implemented when other basic features probably take priority, but one thing many people, including myself, have wished for in the past is the ability to dump and re-import textures with higher resolutions. Other emulators like PPSSPP, Citra, and Dolphin include this feature. This would enable 3D games already running in HD to look even more beautiful.

texture replacement is already half implement on the texture cache branch. What's still missing is that the textures need to be hashed and replace through ones loaded from files instead of being upscaled. Though I plan to rewrite the entire thing for a few reasons.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

WhoNeedsAUserName
Posted on 10-03-20 01:23 AM Link | #2524
A nice feature i'd like to see would be the ability to hide everything but the game (like what pressing F12 in Notepad++ does)

____________________
I like dice, that is all

poudink
Posted on 10-03-20 04:18 AM Link | #2525
aka full screen

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

SIGMA
Posted on 10-18-20 03:27 PM Link | #2584
Posted by Arisotura
probably something dumb like modifier flags. beh. I'll check it out once I get my hands on a keyboard with a numpad.


sure, I guess we can check whether the window is focused


Would it be also possible to have keyboard background input and options which differentiate between the two?


Main - Development - Compiling wishlist for melonDS 0.9.1 Hide post layouts | New reply

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