Views: 4,854,378 Homepage | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search 01-29-23 12:33 PM

0 users reading Nintendo DS/Nintendo Wii Connectivity | 1 bot

Main - Development - Nintendo DS/Nintendo Wii Connectivity Hide post layouts | New reply

Posted on 09-05-20 03:50 AM Link | #2274
Whew. Haven't been on this account in almost 1000 days, there's quite the dust in here. *ahem*
So, I absolutely must commend your progress on this project, it's evolved so much since I was last here. Congratulations on your 0.9 release.
I'm glad to see this still going forward.

One feature that I've always thought about having to any DS emulator would be its ability to connect to the Nintendo Wii. It's not a feature that's really been advertised but it is a feature that exists nonetheless, and several games support this connectivity, whether it be for unlocking content or transferring data, they're able to do so.
So, I'm not sure if it has ever been something you've considered, but how feasible would it be to have melonDS and Dolphin Emulator be compatible with one another to finally add this ever so missing support for one another? I realize that you and the Dolphin developers would need to be able to properly communicate with one another to even start potential progress on this, but I guess my main question is: How willing are you to do so, and if so, when do you plan on attempting this?

Perhaps, I wonder how well either could properly connect to their real console counterparts.

Posted on 09-06-20 04:25 PM Link | #2282
From what has been said, melonDS already sends the information. Dolphin just needs to be able to receive it.

Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 01-26-21 03:12 PM Link | #3199
I wonder if the developers will look into this, now that local multiplayer is in a better shape.

Generic aka RSDuck
Posted on 01-26-21 03:13 PM Link | #3200
you mean the async SRAM saving? That was pretty much only a lucky side effect nothing more.

Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Posted on 01-26-21 05:02 PM Link | #3201
Posted by Generic aka RSDuck
you mean the async SRAM saving? That was pretty much only a lucky side effect nothing more.

Well, I have tested all pokemon games and local multiplayer works 100% as long as frame limiter and audio sync are disabled. It is the further any ds emulator has managed to go.

To be honest, I am looking forward to a blog post explaining why it was "pretty much only a lucky side effect" and what has to be done next. Keep up the good work. ;)

Posted on 02-03-21 02:26 AM Link | #3262
Even with frame limiter it works 100% of the time for me, that little change made a HUGE progress(besides of it being a side-effect). IMO it's certainly not a priority but surely adds hope into the future enough to make it a possibility. VBA-M some years ago added that feature with Dolphin and it worked since the beginning but, of course, took a huge amount of time to get it working properly. Everything starts somewhere but we would need help from the devs of Dolphin into this too.

Posted on 04-02-21 12:51 PM Link | #3536
I would like if melonDS would connect with Dolphin.

That would be cool, right?

(someone make HB for Wii and the (3)DS(i), that would be cool.)

Main - Development - Nintendo DS/Nintendo Wii Connectivity Hide post layouts | New reply

Page rendered in 0.015 seconds. (2048KB of memory used)
MySQL - queries: 29, rows: 90/90, time: 0.010 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.