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nysali
Posted on 05-15-20 09:02 PM Link | #1740
MelonDS was previously working on my computer, but for some reason it slowed down permanently. It's using less ram then task manager. Please help!

poudink
Posted on 05-15-20 09:08 PM (rev. 2 of 05-15-20 09:09 PM) Link | #1741
what about CPU? CPU is what matters the most.

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nysali
Posted on 05-15-20 09:32 PM Link | #1742
0%, still less than task manager

Generic aka RSDuck
Posted on 05-15-20 09:36 PM (rev. 2 of 05-15-20 09:36 PM) Link | #1743
do you use a laptop? it might have gone into power saving mode when battery is low/it's not connected to the charger

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

nysali
Posted on 05-15-20 09:43 PM Link | #1744
I'm on desktop, on a fresh and fully updated copy of Melon Ds. The Bios files are new, and the visual settings are default. I am running the ds bios at 1fps. is there any way to manually increase the resources used?

Generic aka RSDuck
Posted on 05-15-20 09:44 PM Link | #1745
have you tried other things than the bios?

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

nysali
Posted on 05-15-20 09:49 PM Link | #1746
I tried Pokemon Platnum, with similar effects. It had been working the day previously.

poudink
Posted on 05-15-20 10:00 PM Link | #1747
are you sure it's actually launching the games and not just something like a white screen?

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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

nysali
Posted on 05-15-20 10:07 PM Link | #1748
It takes around 5 minutes to do the startup sequence in platnum, but the sequence definitely shows up

poudink
Posted on 05-15-20 10:36 PM Link | #1749
what happens if you disable the framerate limiter, audio sync and v-sync?

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

nysali
Posted on 05-16-20 12:54 AM Link | #1750
Disabled audio sinc, and now it's running smoothly, thanks!

poudink
Posted on 05-16-20 01:18 AM (rev. 2 of 05-16-20 01:19 AM) Link | #1751
hm, well the fact audio sync causes an issue like that is still an issue in itself. a dev should probably look into it.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

goldenfisch
Posted on 05-16-20 03:10 AM Link | #1752
Similar issue, and it seems other are having the same issue. It may be due to a Windows Update. I turned off audio sync, and the emulator runs fine again but with absolutely no audio whatsoever. I was really into the swing of my Dragon Quest IV playthrough, so this is a huge bummer. I hope this gets fixed soon.

Arisotura
Posted on 05-27-20 10:31 AM Link | #1787
we talked about it on IRC, actually there is a bug with audio sync: if SDL audio couldn't be initialized for whatever reason, it will still try to sync to the audio callback even though that is not running. the sync call has a delay so that it doesn't freeze entirely incase, but obviously that makes it slow as hell.

the bug is already fixed in the upcoming Qt frontend.

____________________
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Tag365
Posted on 06-19-20 08:07 AM Link | #1894
If you experience the issue again, maybe restart the computer first?


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