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| 0 users reading Kirby Super Star Ultra Multiplayer | 1 bot |
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| ChutacoackoPlayz |
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Newcomer Normal user Level: 4 Posts: 1/2 EXP: 131 Next: 148 Since: 12-26-19 Last post: 2152 days ago Last view: 2152 days ago |
I used the latest version 0.8.3.
When I do 2 player game on Kirby Super Star Ultra for both JP and USA version it just lags and then loads a communication error. Just in case there's a version that fixes this glitch |
| squeegily |
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![]() Half-eaten melon Positive Schlub Level: 11
Posts: 16/23 EXP: 5010 Next: 975 Since: 03-25-20 Last post: 2030 days ago Last view: 2017 days ago |
multiplayer isn't really "ready" yet for anything which requires rigorous timing on the network packets
even Pokemon trading is quite unreliable, from what I understand |
| squeegily |
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![]() Half-eaten melon Positive Schlub Level: 11
Posts: 23/23 EXP: 5010 Next: 975 Since: 03-25-20 Last post: 2030 days ago Last view: 2017 days ago |
Posted by ChutacoackoPlayz For reference: if you can't (or don't feel like) getting a development environment and the build toolchain working on your device, you can always download the latest Windows and Linux finished/compiled executables from the Actions tab (only visible if you're logged-in to any GitHub account); they've got a Continuous Integration system, which is the best thing since sliced bread just make sure you pay attention to which branch you're getting it from |
| Arisotura |
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![]() Big fire melon magical melon girl Level: 62
Posts: 492/1069 EXP: 1963539 Next: 21147 Since: 03-28-17 From: France Last post: 1 day ago Last view: 9 hours ago |
why did I read that as 'coronavirus integration'
also, I think we disabled CI for all non-master branches ____________________ Kuribo64 |
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