Views: 6,696,865 Homepage | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search 03-28-24 02:00 PM
Guest:

0 users reading melonDS 0.7.3 | 1 bot

Main - Releases - melonDS 0.7.3 Hide post layouts | New reply


Arisotura
Posted on 01-05-19 02:04 PM Link | #841
After another round of fixoring, we present you melonDS 0.7.3. So, what are the changes in this version? Mostly addressing the issues that popped up in 0.7.1/0.7.2, and improving the interface a bit.


Something that should have been done long ago, and has finally been done: the emulator's main loop was rewritten to use absolute timestamps to keep track of cycle counts. Overall, it's more reliable (far less chances of desyncs), more accurate, and also a bit faster, and the code is cleaner. So we win on all fronts.

This should fix the recent flickering issues, like that of Colour Cross.

The downside is that this breaks savestate compatibility with older melonDS versions.


In the same vein, there's another fix to GX timings. We knew that vertex timings were different when a vertex completed a polygon, but we just found out that timings also differ based on whether the polygon passes culling and clipping. This will help with games that need their display lists to be running fast enough.


To hopefully fix the saving issues, we built a new database, resulting of a mix between the Advanscene XML and savelist.bin from the R4 Wood firmware. For better detection, the new romlist.bin indexes games by their serial code rather than by the ROM's CRC32, which also means that it will work with hacked ROMs. This means you will need to make sure to replace romlist.bin with the newer one if you're extracting this melonDS release over an older one.

There's also a particular fix for Pokémon Mystery Dungeon - Explorers of Sky, which uses 128K EEPROM. It should now save properly.

However, note that the correct savefile size for this game is 128KB. If you have a savefile which is 256KB, the game will read it fine but fail to save to it (because that size is detected as FLASH memory and not EEPROM). You can fix this by opening your savefile in a hex editor and deleting the upper half of it. This is especially important if you use a savefile coming from DeSmuME as it will create a 256KB file.


We also have a neat little pile of UI improvements.

melonDS now supports hotplugging joysticks. That being said, it still defaults to the first joystick available on your system. I'm not quite sure how to go about handling multiple joysticks.

Under Linux, the crashes coming from the input config dialog should be fixed.

The main window is smarter about remembering its size: it also remembers whether it was maximized.

There's a tentative fix for hiDPI under Windows, which should atleast make the screens scale correctly.

There's a new menu for setting the window size to an integer scaling factor (1x to 4x).

The setting for savefile relocation when using savestates is now disabled by default. While the feature may be useful, having it enabled by default was confusing for unaware users.


And finally, the misc fixes:

* fix STRD_POST (fixes music in Just Sing - Vol 2)
* 2D: fix blending bugs
* add support for 8bit reads to DISPCNT/BGxCNT (fixes The Wild West)
* make nocashprint also work in ARM mode


Enjoy!


melonDS 0.7.3, Windows 64-bit
melonDS 0.7.3, Linux 64-bit

melonDS Patreon if you're feeling generous

____________________
Kuribo64

ahk is boss
Posted on 11-04-19 08:22 PM Link | #1348
Hello everyone, I finally made a solution for fullscreen & custom hotkeys for MelonDS

here is my funny video detailing everything: https://www.youtube.com/watch?v=oBDwXyH8oGM

poudink
Posted on 11-04-19 10:50 PM Link | #1351
melonds already has custom hotkeys

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Tag365
Posted on 01-12-20 03:10 AM Link | #1453
Has local wireless functionality improved since 0.4? I hope it has, as I'm not a fan of the intermittent trading functionality in the Pokémon series on Nintendo DS emulators.

Wifall
Posted on 01-12-20 06:57 PM Link | #1456
It didn't improved much, but wi-fi improved quite well. It's possible to play most of the games that have wi-fi functionality without major issues nowdays

Tag365
Posted on 01-26-20 10:25 AM (rev. 2 of 01-26-20 10:25 AM) Link | #1461
I'm ready for perfectly reliable Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver Version trading. I hope local wireless improves significantly over the next planned updates. As it stands right now, sometimes it fails to work properly.

Tag365
Posted on 02-02-20 11:09 PM Link | #1469
Anyways, you forgot to publish a thread on melonDS 0.8.3.


Main - Releases - melonDS 0.7.3 Hide post layouts | New reply

Page rendered in 0.051 seconds. (2048KB of memory used)
MySQL - queries: 29, rows: 90/90, time: 0.019 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.