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ChutacoackoPlayz
Posted on 12-26-19 08:01 PM (rev. 2 of 12-26-19 08:02 PM) Link | #1433
I used the latest version 0.8.3.
When I do 2 player game on Kirby Super Star Ultra for both JP and USA version it just lags and then loads a communication error.


Just in case there's a version that fixes this glitch

squeegily
Posted on 04-01-20 05:43 PM Link | #1593
multiplayer isn't really "ready" yet for anything which requires rigorous timing on the network packets

even Pokemon trading is quite unreliable, from what I understand

squeegily
Posted on 04-26-20 07:32 PM Link | #1671
Posted by ChutacoackoPlayz
I used the latest version 0.8.3.
...
Just in case there's a version that fixes this glitch

For reference: if you can't (or don't feel like) getting a development environment and the build toolchain working on your device, you can always download the latest Windows and Linux finished/compiled executables from the Actions tab (only visible if you're logged-in to any GitHub account); they've got a Continuous Integration system, which is the best thing since sliced bread

just make sure you pay attention to which branch you're getting it from

Arisotura
Posted on 04-26-20 07:34 PM Link | #1672
why did I read that as 'coronavirus integration'


also, I think we disabled CI for all non-master branches

____________________
Kuribo64


Main - Development - Kirby Super Star Ultra Multiplayer Hide post layouts | New reply

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