Views: 23,291,462 Homepage | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search 12-11-24 09:38 AM
Guest:

0 users reading The Compatibility Thread | 1 bot

Main - Compatibility / Testing - The Compatibility Thread Hide post layouts | New reply

Pages: 1 2 3
poudink
Posted on 10-12-19 05:51 PM Link | #1296
personally think non filtered is better either way

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Arisotura
Posted on 10-13-19 03:04 PM Link | #1302
I'd be curious as to what Mortal Kombat is actually doing and whether it warrants a recalculation of the PU map

____________________
Kuribo64

Sorer
Posted on 10-13-19 06:06 PM (rev. 2 of 10-13-19 06:08 PM) Link | #1303
Posted by Generic aka RSDuck
The problem in melonDS is another one. It constantly reconfigures the MMU, which triggers the recalculation of a lot of stuff which normally is only done once at the start. Though when looked at the problem, I tried the game in desmume (latest from git) and it worked fine there.

If you use the software renderer you can try enabling filtering. This makes the image a bit blurry, but it usually looks better than non filtered scaling at any non integer scale.

That's a shame because only MelonDS displays the game's graphics correctly (in software renderer) and even Drastic got issues with it (the most I have seen actually lol).
I tried playing on desmume latest git too but i got some random hangups between loading levels and in the character screen though.

Arisotura
Posted on 10-21-19 09:52 PM Link | #1325
I fixed it, it runs fast now

____________________
Kuribo64

Sorer
Posted on 10-21-19 11:04 PM Link | #1326
Posted by Arisotura
I fixed it, it runs fast now

Thanks!

Jaludex
Posted on 11-28-19 11:36 PM Link | #1394
Hello, I´m so exited with this new project for emulate NDS, The Emulator DesMuMe is so old.

But I would like to have your program adapted to 32-bit windows, I Don´t Know program more than a few Imputs in GlovePie, so I do not know how difficult it is, but I would really love it, my pc is 32bits and I can not change it for the type of pc (one school laptop), one of low gamma

Sorry for my English, i talk Spanish

poudink
Posted on 11-29-19 01:55 AM Link | #1395
from what I heard, there's nothing preventing 32 bit support. you'd have to compile a 32 bit version yourself though.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Arisotura
Posted on 11-29-19 08:03 AM Link | #1398
although, I will say, if your computer is restricted to 32-bit OSes, it likely won't run melonDS at playable speeds yet.

however, if said laptop has 64-bit support, but just happens to have a 32-bit OS installed, that's a different story.

also: the upcoming JIT would not support 32-bit platforms. the rest of the emulator can function on a 32-bit platform, but might be a bit slower.

____________________
Kuribo64

sirfredrick
Posted on 06-11-20 04:13 PM Link | #1863
On Pokemon Diamond on the Software Renderer in version 0.8.3 the fight at Spear Pillar has some glitches as seen here. Do you know what could be causing this?

the_importer
(post deleted) #6012

LandonAndEmma
Posted on 09-15-23 09:30 PM (rev. 2 of 09-15-23 09:34 PM by Arisotura) Link | #6211
Foto Showdown works all the way up until when you need to use the camera, this does not work at all, it lags to 10 frames per second and crashes, I've tried using my webcam and a image, and theres also a graphical bug when this happens, but I suspect that has to do with the terrible camera code.

Arisotura edit-- no need to quote the entire first post
Pages: 1 2 3

Main - Compatibility / Testing - The Compatibility Thread Hide post layouts | New reply

Page rendered in 0.046 seconds. (2048KB of memory used)
MySQL - queries: 31, rows: 101/101, time: 0.031 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.