Views: 9,367,067 | Homepage | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search | 09-20-24 11:24 AM |
Guest: |
0 users reading The Compatibility Thread | 2 bots |
Main - Compatibility / Testing - The Compatibility Thread | Hide post layouts | New reply |
naknow |
| ||
Member Normal user Level: 13 Posts: 4/29 EXP: 8160 Next: 2107 Since: 03-31-17 From: United States Last post: 1476 days ago Last view: 1476 days ago |
NOTE: This Thread was made when melonDS 0.1 first released. Most of the following games have not been tested on melonDS 0.2+
This is basically just a thread on all compatible games that have been tested by users on melonDS so far. This thread will be updated relatively often. A few things to note:
Now that that's out of the way, without further ado, here's the whole list as of April 1st, 2017.
|
Anonymous |
| ||
Member Normal user Level: 8 Posts: 1/12 EXP: 2171 Next: 16 Since: 04-02-17 Last post: 699 days ago Last view: 699 days ago |
Posted by naknow >Near perfect In what bizarre world does near perfect look like this? The dog on the title screen is colored all wrong and missing its textures. In game, many blocks are transparent for some reason, the wireframe is rendering incorrectly, and there's no edge marking. The last pic might look fine to someone that's never played the game on real hardware, but it's missing antialiasing. Obviously, the edge marking and AA aren't implemented. But you can't call it 'near perfect' when they're not there. |
naknow |
| ||
Member Normal user Level: 13 Posts: 5/29 EXP: 8160 Next: 2107 Since: 03-31-17 From: United States Last post: 1476 days ago Last view: 1476 days ago |
That bizarre world you're wanting to know more of would be the world of Android DS emulators. |
Arisotura |
| ||
Big fire melon magical melon girl Level: 58 Posts: 10/941 EXP: 1509153 Next: 68393 Since: 03-28-17 From: France Last post: 15 days ago Last view: 11 hours ago |
The world of Android doesn't aim at properly emulating the DS, or properly doing anything for that matter. It only aims at extracting money from users.
Regardless, it's better to have accurate compatibility/playtesting information. Screenshots are ideal, but having them in one big post is going to be a pain. We should set up a real compatibility list thing. ____________________ Kuribo64 |
naknow |
| ||
Member Normal user Level: 13 Posts: 6/29 EXP: 8160 Next: 2107 Since: 03-31-17 From: United States Last post: 1476 days ago Last view: 1476 days ago |
Maybe using screenshots of both melonDS and real hardware would be a good idea. It would be easier to show what was wrong. Kinda like this:
|
Arisotura |
| ||
Big fire melon magical melon girl Level: 58 Posts: 13/941 EXP: 1509153 Next: 68393 Since: 03-28-17 From: France Last post: 15 days ago Last view: 11 hours ago |
yeah, that's a good idea, don't swap melonDS and real hardware tho
(also, no need to put the images in spoilers) ____________________ Kuribo64 |
naknow |
| ||
Member Normal user Level: 13 Posts: 7/29 EXP: 8160 Next: 2107 Since: 03-31-17 From: United States Last post: 1476 days ago Last view: 1476 days ago |
Whoooooooooops.
But yeah. I used spoilers to show which was which (even though I messed it up lmao). |
Arisotura |
| ||
Big fire melon magical melon girl Level: 58 Posts: 14/941 EXP: 1509153 Next: 68393 Since: 03-28-17 From: France Last post: 15 days ago Last view: 11 hours ago |
I guess the glitches are because melonDS doesn't support decal texture blending. and shit like edge marking and antialiasing. ____________________ Kuribo64 |
Asiv |
| ||
Member Normal user Level: 8 Posts: 3/11 EXP: 1906 Next: 281 Since: 03-30-17 Last post: 2692 days ago Last view: 2620 days ago |
Infinite Space (US) - fps in the 10s ingame, 30-60 non-ingame stuff.
Ketsui - Death Label (JP) - Stuck in one screen with japanese text. may be DRM. P.S. a dedicated screenshot button may help, snipping tool is a pain. - |
Arisotura |
| ||
Big fire melon magical melon girl Level: 58 Posts: 16/941 EXP: 1509153 Next: 68393 Since: 03-28-17 From: France Last post: 15 days ago Last view: 11 hours ago |
you can take a screenshot of the active window only, by pressing Alt+PrintScreen ____________________ Kuribo64 |
Anonymous |
| ||
Member Normal user Level: 8 Posts: 2/12 EXP: 2171 Next: 16 Since: 04-02-17 Last post: 699 days ago Last view: 699 days ago |
Posted by Asiv It says the data could not be written. |
naknow |
| ||
Member Normal user Level: 13 Posts: 8/29 EXP: 8160 Next: 2107 Since: 03-31-17 From: United States Last post: 1476 days ago Last view: 1476 days ago |
To be honest, after what Arisotura said, I really think updating this thread will be useless.
That said, I'll do it anyway, because why not. |
jeremynsl |
| ||
Newcomer Inactive Level: 6 Posts: 4/6 EXP: 768 Next: 139 Since: 03-30-17 Last post: 2716 days ago Last view: 1998 days ago |
Having a compatibility list on the forum is a good idea, but I think we should start a compatibility wiki instead. I'm not too sure how to start that though - anyone have experience starting a wiki? |
naknow |
| ||
Member Normal user Level: 13 Posts: 10/29 EXP: 8160 Next: 2107 Since: 03-31-17 From: United States Last post: 1476 days ago Last view: 1476 days ago |
Posted by jeremynsl Not me. I'm sure our lord and savior Arisotura does. |
Asiv |
| ||
Member Normal user Level: 8 Posts: 4/11 EXP: 1906 Next: 281 Since: 03-30-17 Last post: 2692 days ago Last view: 2620 days ago |
Would prefer something like a Google Sheet, but we all have different rigs of varying performance.
anyway, here are even more tests on a weak machine. N+ - Playable, even though it's slow. Superman Returns - In-game, slow, but it works. Horrible draw distance btw. Style Savvy - Stuck on Nintendo logo. Syberia - Black Screen. TouhouDS - libfat failure. Emulator doesn't support DLDI. Ultimate Mortal Kombat - In-game with lag all around for both modes. Zoo Keeper - Perfect emulation all around. album : http://imgur.com/a/44BZ6 - |
Arisotura |
| ||
Big fire melon magical melon girl Level: 58 Posts: 21/941 EXP: 1509153 Next: 68393 Since: 03-28-17 From: France Last post: 15 days ago Last view: 11 hours ago |
I guess compatibility reports should just not mention emulation speeds. Unless there's an emulation issue causing bad speeds, ie. game runs super slow but emulator says 60FPS. ____________________ Kuribo64 |
Kriven |
| ||
Newcomer Inactive Level: 4 Posts: 1/2 EXP: 147 Next: 132 Since: 04-07-17 Last post: 2722 days ago Last view: 2712 days ago |
It's been a while since I've worked on a wiki page, but would something like this be useful?
http://melonds.wikia.com/wiki/Page_Style_Reference:_Games |
jeremynsl |
| ||
Newcomer Inactive Level: 6 Posts: 5/6 EXP: 768 Next: 139 Since: 03-30-17 Last post: 2716 days ago Last view: 1998 days ago |
Just IMO but rather than fit everything into a single chart as that wiki page shows, I think something like Dolphin's wiki where every game has it's own page is a better (and more future-proof) approach. PCSX2 uses this too.
https://wiki.dolphin-emu.org/index.php?title=Nintendo_GameCube |
naknow |
| ||
Member Normal user Level: 13 Posts: 15/29 EXP: 8160 Next: 2107 Since: 03-31-17 From: United States Last post: 1476 days ago Last view: 1476 days ago |
Yeah, something like that would be good. One where it's easy to tell on which games need to be optimized, and which do not. |
Kriven |
| ||
Newcomer Inactive Level: 4 Posts: 2/2 EXP: 147 Next: 132 Since: 04-07-17 Last post: 2722 days ago Last view: 2712 days ago |
Each game would get its own page, not every game shoved into the chart. The chart on my wiki is specifically for different instances from different users with software/hardware specs for other users to compare with, as well as for which version the instance was tested with. |
Main - Compatibility / Testing - The Compatibility Thread | Hide post layouts | New reply |
Page rendered in 0.081 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 116/116, time: 0.035 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |