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Main - General - Strange looking sprites bugs in Dragon Quest V | Hide post layouts | New reply |
Eduardo |
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Member Normal user Level: 7 Posts: 1/10 EXP: 1015 Next: 433 Since: 06-28-21 Last post: 912 days ago Last view: 898 days ago |
So.. hi im new here and i notice some sprite bugs in Dragon Quest IV V and VI, here's an example of what i'm saying:
you see those little pixels in the image? they're not correct!! according to the "original" sprites they should be looking like this: I'm really concerned by the strange looking of the srpites in this emulator if someone knows how to fix it please let me know it with a comment. BTW this only happens when you turn on OpenGL engine |
poudink |
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Big melon Normal user Level: 28 Posts: 137/176 EXP: 118640 Next: 12698 Since: 03-30-17 From: Québec, Canada Last post: 565 days ago Last view: 350 days ago |
sorry but I don't think I see it ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Eduardo |
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Member Normal user Level: 7 Posts: 2/10 EXP: 1015 Next: 433 Since: 06-28-21 Last post: 912 days ago Last view: 898 days ago |
Just look at the girl's eye and count the pixels |
Arisotura |
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Big fire melon magical melon girl Level: 56 Posts: 728/885 EXP: 1338374 Next: 59802 Since: 03-28-17 From: France Last post: 2 days ago Last view: 22 hours ago |
poudink |
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Big melon Normal user Level: 28 Posts: 138/176 EXP: 118640 Next: 12698 Since: 03-30-17 From: Québec, Canada Last post: 565 days ago Last view: 350 days ago |
OpenGL. Says it at the end of the post. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
keisui |
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Big melon the jerosene of the higher hill Level: 23 Posts: 21/152 EXP: 63643 Next: 4080 Since: 02-25-21 Last post: 10 days ago Last view: 10 hours ago |
i could be wrong but it looks like its happening in the dirt at the bottom as well , if so then it could be an issue with the how the emulator renders the game rather than just the sprites ____________________ petrol for breakfast |
Generic aka RSDuck |
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Big fire melon Administrator Level: 44 Posts: 359/593 EXP: 587581 Next: 23704 Since: 10-12-19 Last post: 3 days ago Last view: 1 day ago |
it's probably just a texture alignment issue ____________________ Take me to your heart / never let me go! "clearly you need to mow more lawns and buy a better pc" - Hydr8gon |
Eduardo |
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Member Normal user Level: 7 Posts: 3/10 EXP: 1015 Next: 433 Since: 06-28-21 Last post: 912 days ago Last view: 898 days ago |
Posted by Generic aka RSDuck yeah i'm sure it's a problem of how the emulator renders it because in DeSmuME dosn't look like that. here's an example: you can see the well defined edges of the objects and the sprite is correctly |
poudink |
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Big melon Normal user Level: 28 Posts: 140/176 EXP: 118640 Next: 12698 Since: 03-30-17 From: Québec, Canada Last post: 565 days ago Last view: 350 days ago |
well the blurry edges in melonDS are just because you have screen filtering turned on. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Wifall |
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Member Normal user Level: 28 Posts: 94/204 EXP: 130568 Next: 770 Since: 10-25-18 Last post: 190 days ago Last view: 186 days ago |
To fix the issue try this, go to config > video settings and check the "Improved polygon splitting" box. Past versions of Desmume's OpenGL also have that problem, it's caused because of DS hardware that render quadrilaters instead of triangles iirc.
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Eduardo |
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Member Normal user Level: 7 Posts: 4/10 EXP: 1015 Next: 433 Since: 06-28-21 Last post: 912 days ago Last view: 898 days ago |
Posted by poudink It has nothing to do with it |
Eduardo |
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Member Normal user Level: 7 Posts: 5/10 EXP: 1015 Next: 433 Since: 06-28-21 Last post: 912 days ago Last view: 898 days ago |
Posted by keisui Hey keisui take a look at this: here are the differences between desmume and melonds you can see in melonds is very pixelated compared to desmume even though i'm using the 3x internal resolution |
poudink |
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Big melon Normal user Level: 28 Posts: 141/176 EXP: 118640 Next: 12698 Since: 03-30-17 From: Québec, Canada Last post: 565 days ago Last view: 350 days ago |
That's an entirely separate issue, that's just due to the lack of HD display capture in melonDS. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
Eduardo |
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Member Normal user Level: 7 Posts: 6/10 EXP: 1015 Next: 433 Since: 06-28-21 Last post: 912 days ago Last view: 898 days ago |
Posted by poudink really poudink? it has nothing to do with the lack of HD capture in melonds cuz i took a screenshot from my pc. |
Generic aka RSDuck |
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Big fire melon Administrator Level: 44 Posts: 367/593 EXP: 587581 Next: 23704 Since: 10-12-19 Last post: 3 days ago Last view: 1 day ago |
Posted by Eduardo DS games can either display a 3D frame directly or use display capture to save it to memory and show it later or apply certain effects to it (which is what DQ is doing). When a frame is display captured melonDS currently can't preserve the higher resolution if it was rendered at a higher resolution, while desmume can do this. This is what poudink meant. ____________________ Take me to your heart / never let me go! "clearly you need to mow more lawns and buy a better pc" - Hydr8gon |
keisui |
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Big melon the jerosene of the higher hill Level: 23 Posts: 22/152 EXP: 63643 Next: 4080 Since: 02-25-21 Last post: 10 days ago Last view: 10 hours ago |
Posted by Eduardo but what about the sprites during the gameplay section ¿ how do they look ¿ ____________________ petrol for breakfast |
Eduardo |
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Member Normal user Level: 7 Posts: 7/10 EXP: 1015 Next: 433 Since: 06-28-21 Last post: 912 days ago Last view: 898 days ago |
Posted by keisui They look wrong even if i use the improved polygon splitting |
keisui |
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Big melon the jerosene of the higher hill Level: 23 Posts: 23/152 EXP: 63643 Next: 4080 Since: 02-25-21 Last post: 10 days ago Last view: 10 hours ago |
Posted by Eduardo ah hmm , thats a bit strange , though i dont think polygon splitting would work for 2d sprites as they have no polygons really , though are the sprites messed up on desmume as well ¿ ____________________ petrol for breakfast |
Eduardo |
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Member Normal user Level: 7 Posts: 8/10 EXP: 1015 Next: 433 Since: 06-28-21 Last post: 912 days ago Last view: 898 days ago |
Posted by keisui no, they don't look messed up. I wonder why this game is so messed up in melonds |
Generic aka RSDuck |
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Big fire melon Administrator Level: 44 Posts: 368/593 EXP: 587581 Next: 23704 Since: 10-12-19 Last post: 3 days ago Last view: 1 day ago |
Posted by Eduardo It was already answered in this thread: - The first issue you presented (where some sprites look weird) is a texture alignment issue - The second issue you presented (where in some scenes higher resolution rendereing seems not to work properly) is a display capture problem. Future versions of melonDS will probably improve this situation. But currently either use the OpenGL renderer if you want high resolution rendering with the compromise of some graphical errors or use the software renderer. ____________________ Take me to your heart / never let me go! "clearly you need to mow more lawns and buy a better pc" - Hydr8gon |
Main - General - Strange looking sprites bugs in Dragon Quest V | Hide post layouts | New reply |
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