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| 0 users reading Compiling wishlist for melonDS 0.9.1 | 1 guest | 1 bot |
| Main - Development - Compiling wishlist for melonDS 0.9.1 | Hide post layouts | New reply |
| Arisotura |
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![]() Big fire melon magical melon girl Level: 64
Posts: 589/1132 EXP: 2208383 Next: 5714 Since: 03-28-17 From: France Last post: 3 days ago Last view: 3 days ago |
to be fixed:
* F11 debug-key (and maybe add actual fullscreen key while at it?) * check numpad keys (bummer, I don't have a numpad on this laptop) * cheats bigger than 64 lines ____________________ Kuribo64 |
| Generic aka RSDuck |
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![]() Big fire melon Administrator Level: 49
Posts: 133/675 EXP: 865121 Next: 18762 Since: 10-12-19 Last post: 40 days ago Last view: 8 days ago |
another thing I here all the time:
an option for saves and savestates to land in different directories then the roms ____________________ Take me to your heart / never let me go! "clearly you need to mow more lawns and buy a better pc" - Hydr8gon |
| PeeJay Bonobo |
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Member I Have Nothing That Cannot Be Portrayed as Inappropriate. Level: 9
Posts: 12/13 EXP: 2642 Next: 520 Since: 09-28-17 From: South Richmond Hill, NY Last post: 2090 days ago Last view: 410 days ago |
Posted by Generic aka RSDuck YES! ALL MY YES! Also, from off the top of my head: 1. Separate screens 2. The ability to stretch/flatten screens out of the original aspect ratio (for widescreen hacks) That's about it. I'll update this post if there's anything new. |
| Rayyan |
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![]() Big melon Administrator Level: 31
Posts: 47/238 EXP: 171308 Next: 14055 Since: 06-25-20 From: UK Last post: 759 days ago Last view: 44 days ago |
For me numpad keys are working. Maybe they don't have the numpad on
Image below. ____________________
How to write an emulator
1. throw code to be emulated somewhere 2. make memory system that allows accessing that code 3. emulate CPU 4. have fun implementing all the other hardware -- Arisotura, Tuesday 5th January 2021, 22:00:17 |
| poudink |
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![]() Big melon Normal user Level: 32
Posts: 69/226 EXP: 196931 Next: 9511 Since: 03-30-17 From: Québec Last post: 16 days ago Last view: 12 days ago |
Not working for me. The key gets mapped but is unusable in-game. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
| Rayyan |
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![]() Big melon Administrator Level: 31
Posts: 48/238 EXP: 171308 Next: 14055 Since: 06-25-20 From: UK Last post: 759 days ago Last view: 44 days ago |
yep, it's not working in game. whoops. ____________________
How to write an emulator
1. throw code to be emulated somewhere 2. make memory system that allows accessing that code 3. emulate CPU 4. have fun implementing all the other hardware -- Arisotura, Tuesday 5th January 2021, 22:00:17 |
| AshenPhoenix |
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![]() Melon grey birb Level: 12 Posts: 17/26 EXP: 6137 Next: 1784 Since: 07-28-20 Last post: 1730 days ago Last view: 1570 days ago |
I kinda found out by accident, that numpad keys work fine IF you map the numbers on normal keyboard first, not on numpad! |
| SIGMA |
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Member Irregular Level: 12
Posts: 23/27 EXP: 7771 Next: 150 Since: 01-16-18 From: Internet Last post: 79 days ago Last view: 856 days ago |
Would it be possible to make background input for controllers optional? |
| Ricky |
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Newcomer Normal user Level: 5 Posts: 5/5 EXP: 517 Next: 12 Since: 07-31-20 Last post: 2096 days ago Last view: 1633 days ago |
Posted by SIGMA I would like to see that too, if I play in local mode with two or more instances of melonds, my controller controls all of them |
| Arisotura |
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![]() Big fire melon magical melon girl Level: 64
Posts: 591/1132 EXP: 2208383 Next: 5714 Since: 03-28-17 From: France Last post: 3 days ago Last view: 3 days ago |
Posted by AshenPhoenix probably something dumb like modifier flags. beh. I'll check it out once I get my hands on a keyboard with a numpad. Posted by SIGMA sure, I guess we can check whether the window is focused ____________________ Kuribo64 |
| Disgustor |
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Newcomer Normal user Level: 2 Posts: 1/1 EXP: 45 Next: 1 Since: 10-01-20 Last post: 2079 days ago Last view: 2075 days ago |
I don't know if it's too early for a feature like this to be implemented when other basic features probably take priority, but one thing many people, including myself, have wished for in the past is the ability to dump and re-import textures with higher resolutions. Other emulators like PPSSPP, Citra, and Dolphin include this feature. This would enable 3D games already running in HD to look even more beautiful. |
| Generic aka RSDuck |
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![]() Big fire melon Administrator Level: 49
Posts: 177/675 EXP: 865121 Next: 18762 Since: 10-12-19 Last post: 40 days ago Last view: 8 days ago |
Posted by Disgustor texture replacement is already half implement on the texture cache branch. What's still missing is that the textures need to be hashed and replace through ones loaded from files instead of being upscaled. Though I plan to rewrite the entire thing for a few reasons. ____________________ Take me to your heart / never let me go! "clearly you need to mow more lawns and buy a better pc" - Hydr8gon |
| WhoNeedsAUserName |
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![]() Melon seeds I mean, not like I do. Level: 4
Posts: 2/3 EXP: 263 Next: 16 Since: 06-05-19 From: The Third Dimension Last post: 1892 days ago Last view: 1060 days ago |
A nice feature i'd like to see would be the ability to hide everything but the game (like what pressing F12 in Notepad++ does) ____________________ I like dice, that is all |
| poudink |
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![]() Big melon Normal user Level: 32
Posts: 78/226 EXP: 196931 Next: 9511 Since: 03-30-17 From: Québec Last post: 16 days ago Last view: 12 days ago |
aka full screen ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
| SIGMA |
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Member Irregular Level: 12
Posts: 24/27 EXP: 7771 Next: 150 Since: 01-16-18 From: Internet Last post: 79 days ago Last view: 856 days ago |
Posted by Arisotura Would it be also possible to have keyboard background input and options which differentiate between the two? |
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