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0 users reading Request: Being able to see the exact amount of on screen polygons? | 1 bot |
Main - Development - Request: Being able to see the exact amount of on screen polygons? | Hide post layouts | New reply |
SGC |
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Newcomer Normal user Level: 4 Posts: 2/2 EXP: 140 Next: 139 Since: 07-21-17 Last post: 1498 days ago Last view: 1494 days ago |
A feature request I have.
Pretty often when a lot of us are making 3D assets for Nintendo DS, we find ourselves having to keep track of the amount of polygons, verts, and quads we have on screen at once. At times, there's a feeling of uncertainty with exactly how much more detail we could fit into our model. I think it would really be nice, if we could have some sort of counter or so that would calculate the amount of triangles, quads, and vert currently on screen. To make it a bit less of a guessing game. |
Generic aka RSDuck |
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Big fire melon Administrator Level: 44 Posts: 15/592 EXP: 585394 Next: 25891 Since: 10-12-19 Last post: 16 days ago Last view: 11 hours ago |
more sophisticated debugging options are planned once we get the GUI issues sorted out (see https://melonds.kuribo64.net/comments.php?id=112 ) ____________________ Take me to your heart / never let me go! "clearly you need to mow more lawns and buy a better pc" - Hydr8gon |
Main - Development - Request: Being able to see the exact amount of on screen polygons? | Hide post layouts | New reply |
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