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| 0 users reading Pokémon black OpenGL render issues | 1 bot |
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| Cohon |
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Newcomer Normal user Level: 2 Posts: 1/2 EXP: 19 Next: 27 Since: 02-25-26 Last post: 47 days ago Last view: 18 days ago |
Hi, hope this is the right place for making this post. I’m trying to play Pokémon black on pc trough melonds. The game runs fine on software rendering however it’s not the ideal for a pc monitor. Whenever I switch the graphical settings to opengl I run into some issues; the game itself runs fine but the 2d cutscenes (like the intro cinematic) have a bit of screen tearing. I tried multiple options and none seem to fix the issue. My operating system is wind11 and my graphic card is a 5060. |
| poudink |
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![]() Big melon Normal user Level: 32
Posts: 206/222 EXP: 190081 Next: 16361 Since: 03-30-17 From: Québec, Canada Last post: 7 days ago Last view: 8 hours ago |
This is a regression from the new 2D OpenGL renderer which hasn't been fixed yet. Revert back to melonDS 1.1 and the tearing should be gone. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
| Cohon |
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Newcomer Normal user Level: 2 Posts: 2/2 EXP: 19 Next: 27 Since: 02-25-26 Last post: 47 days ago Last view: 18 days ago |
All right, many thanks. |
| Main - Compatibility / Testing - Pokémon black OpenGL render issues | Hide post layouts | New reply |
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