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| Main - General - Difference between video renderers in melonDS 1.0 | Hide post layouts | New reply |
| GroudonandKyogre |
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Newcomer Normal user Level: 2 Posts: 1/1 EXP: 17 Next: 29 Since: 01-30-25 Last post: 290 days ago Last view: 290 days ago |
Hi, I wanted to know that what is the difference between the different renderers that are provided in the melonDS video settings, the software, opengl and opengl compute shader renderer, which one should I use for best performance? Use high resolution coordinates and other options in the video settings. |
| Generic aka RSDuck |
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![]() Big fire melon Administrator Level: 48
Posts: 624/657 EXP: 794805 Next: 28738 Since: 10-12-19 Last post: 15 days ago Last view: 2 days ago |
Software - no enhancements, the most accurate and usually the fastest.
OpenGL compute shader - if your hardware supports it use it if you want high resolution rendering. The use high resolution coordinates setting only affects this renderer. OpenGL classic - if you want high resolution rendering, but your hardware is too old. ____________________ Take me to your heart / never let me go! "clearly you need to mow more lawns and buy a better pc" - Hydr8gon |
| Chesde |
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Newcomer Normal user Level: 3 Posts: 3/3 EXP: 90 Next: 38 Since: 01-15-25 Last post: 289 days ago Last view: 88 days ago |
I’ve played around with both renderers, and I’ve found that the regular OpenGL renderer gives me the smoothest performance overall, especially when I crank up the resolution and other settings. The OpenGL Compute Shader does look sharper in some cases, but it’s a bit more demanding on the system, so if you’re aiming for stable performance, OpenGL is usually the better bet. I’d suggest trying both and seeing how your setup handles them, but in my experience, OpenGL is the go-to for a balance between quality and speed.
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