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| Arisotura |
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![]() Big fire melon magical melon girl Level: 64
Posts: 865/1130 EXP: 2192825 Next: 21272 Since: 03-28-17 From: France Last post: 19 days ago Last view: 3 days ago |
Opening this thread to collect all test reports and such from the season2 branch. ____________________ Kuribo64 |
| Player 3 |
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Newcomer Normal user Level: 2 Posts: 1/1 EXP: 30 Next: 16 Since: 10-25-23 Last post: 929 days ago Last view: 885 days ago |
Tried same PC local multiplayer on the latest season2 build listed for Windows x86_64
Game: Phantasy Star 0 Seems to be more finicky in LAN requirements than the other game I tried 2 players OK can join normally and play 3 players ERROR as soon as third instance of melonDS joins the lobby player 2 refuses to connect anymore melonDS 0.9.5 not able to connect 3 player in the lobby formation screen, massive slowdown when tried to join lobby Game: Final Fantasy Crystal Chronicles Echoes of Time 2 players OK can join normally and play 3 players ERROR as soon as third instance of melonDS joins the lobby player 2 refuses to connect anymore melonDS 0.9.5 was able to hold 3 player connections to completion of the game |
| Woflje |
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Newcomer Chaotic Code Injector Level: 2
Posts: 1/1 EXP: 30 Next: 16 Since: 11-07-23 Last post: 916 days ago Last view: 767 days ago |
Branch: season2
OS: Windows11/Windows10 Build/Run: This one Game: New Super Mario Bros. (VS 1on1 star collector multiplayer game) Every test, the host was a Windows11 PC, and the client a Windows10 PC. Test 1: Host and Client connected to same network - LAN Had the time of my life, can't believe how well it works, no problems found Test 2: Host and Client not on the same network, but tried to get it to work using Hamachi As soon as multiplayer in-game started, both Host and Client experienced unplayable lag Tried using a VPN connection using Softether, but got the same result Test 3: Tried to use Netplay. (I know it was broken as stated in this post) Host: If first Netplay host was set in system->multiplayer->Netplay, no roms could be loaded after If the rom was loaded first, the game runs fine in main menu. As soon as the multiplayer connection was started in-game, the game stated that the client had left, but MelonDS kept running the game fine. Client: If first Netplay join server was set in system->multiplayer->Netplay, no roms could be loaded after If the rom was loaded first, the game runs fine in main menu. As soon as the multiplayer connection was started in-game, the MelonDS application quits itself / crashes Test 4: Was thinking about the Remote Play Together feature from Steam. Found the Moon Light streaming software. I have two laptops on my network so I made my secondary laptop stream a MelonDS instance over Moon Light to player 2. Then connected the instances over LAN. Minor input-delay, but really playable. Not sure whether I should be proud or ashamed for this setup but I really wanted to play NDS Mario Bros VS with my sister who lives in another city |
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