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Arisotura |
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Big fire melon magical melon girl Level: 58 Posts: 865/945 EXP: 1541478 Next: 36068 Since: 03-28-17 From: France Last post: 41 days ago Last view: 18 hours ago |
Opening this thread to collect all test reports and such from the season2 branch. ____________________ Kuribo64 |
Player 3 |
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Newcomer Inactive Level: 2 Posts: 1/1 EXP: 20 Next: 26 Since: 10-25-23 Last post: 412 days ago Last view: 368 days ago |
Tried same PC local multiplayer on the latest season2 build listed for Windows x86_64
Game: Phantasy Star 0 Seems to be more finicky in LAN requirements than the other game I tried 2 players OK can join normally and play 3 players ERROR as soon as third instance of melonDS joins the lobby player 2 refuses to connect anymore melonDS 0.9.5 not able to connect 3 player in the lobby formation screen, massive slowdown when tried to join lobby Game: Final Fantasy Crystal Chronicles Echoes of Time 2 players OK can join normally and play 3 players ERROR as soon as third instance of melonDS joins the lobby player 2 refuses to connect anymore melonDS 0.9.5 was able to hold 3 player connections to completion of the game |
Woflje |
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Newcomer Chaotic Code Injector Level: 2 Posts: 1/1 EXP: 19 Next: 27 Since: 11-07-23 Last post: 399 days ago Last view: 250 days ago |
Branch: season2
OS: Windows11/Windows10 Build/Run: This one Game: New Super Mario Bros. (VS 1on1 star collector multiplayer game) Every test, the host was a Windows11 PC, and the client a Windows10 PC. Test 1: Host and Client connected to same network - LAN Had the time of my life, can't believe how well it works, no problems found Test 2: Host and Client not on the same network, but tried to get it to work using Hamachi As soon as multiplayer in-game started, both Host and Client experienced unplayable lag Tried using a VPN connection using Softether, but got the same result Test 3: Tried to use Netplay. (I know it was broken as stated in this post) Host: If first Netplay host was set in system->multiplayer->Netplay, no roms could be loaded after If the rom was loaded first, the game runs fine in main menu. As soon as the multiplayer connection was started in-game, the game stated that the client had left, but MelonDS kept running the game fine. Client: If first Netplay join server was set in system->multiplayer->Netplay, no roms could be loaded after If the rom was loaded first, the game runs fine in main menu. As soon as the multiplayer connection was started in-game, the MelonDS application quits itself / crashes Test 4: Was thinking about the Remote Play Together feature from Steam. Found the Moon Light streaming software. I have two laptops on my network so I made my secondary laptop stream a MelonDS instance over Moon Light to player 2. Then connected the instances over LAN. Minor input-delay, but really playable. Not sure whether I should be proud or ashamed for this setup but I really wanted to play NDS Mario Bros VS with my sister who lives in another city |
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