Views: 31,692,046 Homepage | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search 06-08-26 08:50 PM
Guest:

0 users reading Emulator caps at 30 fps when using opengl renderer? | 1 bot

Main - General - Emulator caps at 30 fps when using opengl renderer? Hide post layouts | New reply


mikeylant
Posted on 05-07-23 02:50 AM Link | #5980
Is opengl supposed to be absurdly demanding or something? every time I select it my performance goes down a lot, I just want to play at 2x resolution.

CasualPokePlayer
Posted on 05-07-23 03:02 AM Link | #5981
The OpenGL renderer is a bit more intensive than the software renderer (if you compare both at 1x).

Capping at 30 FPS sounds more like some VSync being enforced if anything. Also if this is a laptop, plug it in.

mikeylant
Posted on 05-07-23 05:13 PM Link | #5982
Yeah I actually needed to plug it in, gaming laptops usually do that, but still I was surprised about the huge performance loss, is usually not that severe lol

Generic aka RSDuck
Posted on 05-07-23 05:37 PM Link | #5983
is it really exact 30 fps?

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon


Main - General - Emulator caps at 30 fps when using opengl renderer? Hide post layouts | New reply

Page rendered in 0.117 seconds. (2048KB of memory used)
MySQL - queries: 27, rows: 83/83, time: 0.110 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.