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amami
Posted on 09-20-22 04:23 PM Link | #5540
melonDS version used: https://github.com/melonDS-emu/melonDS/commit/b5073e6014e3ecf6074912d129ec9fcf096a2025 (the commit doesn't seem to touch on this issue, so the bug must have been present for a while)

When separate savefiles option is enabled, using a savestate makes the emulator use the string from the latest savestate slot as the sav file filename.

Reproduction:
1. Enable separate savefiles option (Config>Savestate settings>Separate savefiles)
2. Boot a game (e.g.: a.nds)
3. Save the game using savestate (this produces a.nds.m# file)
4. Save the game using in-game save function (the sav file is now incorrectly stored as a.nds.ml#.sav)

The bug doesn't occur when savesate isn't used or when the separate savefiles option is disabled.

Arisotura
Posted on 09-20-22 04:30 PM Link | #5541
that's not a bug, that's the intended behavior of the 'separate savefiles' option.

____________________
Kuribo64

amami
Posted on 09-21-22 08:12 AM Link | #5542
Oh, I mistakenly thought the option refer to separate ml save states (ml1, ml2, etc. files). Thanks for the clarification!


Main - General - Bug with separate savefiles's sav filename handling Hide post layouts | New reply

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